Userprofil von JimmytheGeek
Member since 3 / 2014


JimmytheGeek
Punkte: 81
Traktor Wäscher
Rank: n/a
Vorname: Jim Alter & Geschlecht: 53 m Wohnort: Peterson Hobbys: keine Angabe Homepage keine Angabe

About JimmytheGeek

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  1. Mod: Rocky Mountain Valley 16x
    Du musst den DLC kaufen. Tut mir leid, wenn diese Google-Übersetzung schlecht ist.


  2. JimmytheGeek 06. 10 2022

    Mod: Gunter Farm map4x
    This is a ripoff of Kiwi Farm 4x by Cazz64 & Old Aussie Gamer. See Papa Smurf Modding for the actual, real map instead of this trash.


  3. JimmytheGeek 12. 05 2022

    Mod: Meridian 16XXL
    This is obvious mis-classified as a field. Modhoster (or whoever listed it) need to put it in the correct category!


  4. JimmytheGeek 22. 09 2018

    Mod: XLFarms Projects X1 - Final Compilation Part 1
    Neale, the only errors you've shown here that actually have to do with the map are the first two with the station not defined. The rest are all mods trying to find something that isn't in this map, or you have another map in the folder that is conflicting.

    1. FS17_AnimalNotifications -- no animals in the map
    2. Fraese -- is this a map?
    3. CompostMaster placeable - no compost in the map, so no fillType will be availablle, or this is a conflict from Fraese, if it's a map with compost in it.

    Don't get me wrong, I'm not defending the errors for station not defined - I get those in his maps as well, but I just play on and don't worry about it. However, NO map maker can be responsible for other's mods not working with his/her map if the map isn't configured to work with those mods.


  5. JimmytheGeek 07. 06 2017

    Mod: Parkers Prairie
    snoopy, I believe you have a mod conflict. If you're using the auto cutter height, try removing that. I've been using this map since version 1.2 and have never had that error. This is a really good map!


  6. JimmytheGeek 30. 05 2017

    Mod: XLFams X2 Final Edition
    Keep it up! Loved your maps in 13!


  7. JimmytheGeek 30. 05 2017

    Mod: John Deere 8440
    Fix your specs. This is a 215hp tractor in real life... http://www.tractordata.com/farm-tractors/000/1/0/101-john-deere-8440.html


  8. JimmytheGeek 12. 05 2017

    Mod: Mustang Cobra
    This is a Mustang from the mid-1970s. They were in the lowest part of design form and function. The Cobra package was mostly a cosmetic upgrade as the US EPA choked the life out of most of the V8 engines of the time.


  9. JimmytheGeek 28. 04 2017

    Mod: Ford F-250 XLT
    The mod shows up in game and purchases, but has LUA call stack errors and lags the game to less than 1 frame per 5 seconds! Not worth the time.


  10. JimmytheGeek 12. 04 2017

    Mod: XLFarms X1 Final Edition
    Holy *****! I'm so glad to see you come back! I've missed your maps terribly, because I love to farm big with Courseplay!


  11. JimmytheGeek 28. 02 2017

    Mod: GroundResponse.lua
    Link is broken - it redirects to the Giants Modhub to download the Ground Response mod.

    2 Antworten

  12. JimmytheGeek 07. 12 2016

    Mod: Greenfield County
    So basically you've reworked the Kazakhstan/US Hill map. Still have the Cyrillic-language signs and buildings? "Complete new construction?" I don't think so...

    1 Antworten

  13. JimmytheGeek 28. 11 2016

    Mod: U.S. HILL
    This is an issue with most of the mod maps. I have this problem on Hobbs Farm and several others.


  14. JimmytheGeek 29. 03 2016

    Mod: Belye rosy
    I understand your message to the moderators and why you posted it. However, more information about your map would be much appreciated, especially if there are helper mods (Chopped Straw, Animation Map Trigger, Soil Mod and the like)...


  15. JimmytheGeek 05. 02 2016

    Mod: JOHN DEERE 956 MOCO MOWER
    Is this an edit of reaper9111's mower on American Eagles Modding?


  16. JimmytheGeek 29. 11 2015

    Mod: lame chevance
    Use Google Chrome, right click on the foreign language descriptions, click Translate to English. Not perfect, but you can figure out the gist of what's being said.

    1 Antworten

  17. JimmytheGeek 13. 11 2015

    Mod: JOHN DEERE 8530
    Also, the credits listed under the Credits tab do not match what's in the XML file!


  18. JimmytheGeek 23. 09 2015

    Mod: Dondiego Map Reloadet
    You need to add the mapBuyableObjects.zip to your mods folder. When buyable objects was introduced, you had to buy your way into the farm, and that carries over to the newer versions as well. dondiego00 removed this mod from the download in version 5.1.1.


  19. JimmytheGeek 27. 08 2015

    Mod: Minions
    Great fun with mods like this! My daughters love it!


  20. JimmytheGeek 07. 05 2015

    Mod: Nádasdfalva
    Make sure you have the current version of the AnimationMapTrigger, and not the MapDoorTrigger from 2013... It sounds like a mod conflict for you because the AnimationMapTrigger works perfectly!


  21. JimmytheGeek 26. 03 2015

    Mod: Dondiego Map Reloadet
    May also need the Multifruit mod, most of the maps with the extra fruits need it.


  22. JimmytheGeek 17. 03 2015

    Mod: Garage
    Is it placeable, or does it need to be placed with Giants Editor?

    Ist es platzierbar, oder braucht sie, um mit Giants Editor platziert werden? Sorry, habe ich Google Translate.

    1 Antworten

  23. JimmytheGeek 28. 02 2015

    Mod: John Deere S690i
    There are a couple of issues, though:

    C:\Users\Jim\Documents\My Games\FarmingSimulator2015\Testing//FS15_JDS690i_v1/JohnDeereS690i.i3d (969.47 ms)
    Error: Invalid differential indices in 'C:\Users\Jim\Documents\My Games\FarmingSimulator2015\Testing//FS15_JDS690i_v1/JohnDeereS690i.xml'
    Error (physics): Adding differential with invalid child indices
    C:\Users\Jim\Documents\My Games\FarmingSimulator2015\Testing//FS15_JDS690i_v1/JohnDeere635R.i3d (181.08 ms)
    Warning: No clipdistance set to node 0> (JohnDeere635R.i3d). Set default clipdistance (300)
    Error: failed to load particle system data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d
    Error: Node 'SistemaExtencionFrontal2' has a bad reference frame! (C:\Users\Jim\Documents\My Games\FarmingSimulator2015\Testing//FS15_JDS690i_v1/JohnDeereS690i.xml)
    Error: Node 'SistemaExtencionTrasero2' has a bad reference frame! (C:\Users\Jim\Documents\My Games\FarmingSimulator2015\Testing//FS15_JDS690i_v1/JohnDeereS690i.xml)

    It works fine in-game and doesn't cause any problems in a clean mods folder, but I thought you'd like to know.


  24. JimmytheGeek 28. 02 2015

    Mod: John Deere S690i
    Thank you, Julian! I've been waiting for these to be converted.


  25. JimmytheGeek 11. 02 2015

    Mod: New Holland Ernte Set
    This is actually quite realistic, as the Darkjuna video shows. In fact, John Deere is producing a setup similar to this for their S-series combines using the 565 baler for baling corn stover: https://www.deere.com/en_US/corporate/our_company/news_and_media/press_releases/2014/agriculture/2014aug21_hillco_bale_system.page


  26. JimmytheGeek 29. 12 2014

    Mod: AGS Map
    Es gibt einen kostenlosen Wasser am Ende der Straße zwischen den Feldern 14 und 15


  27. JimmytheGeek 29. 12 2014

    Mod: AGS Map
    Wo sehen Sie die Eier zu sammeln?

    Ich habe Google Translate, entschuldigen Sie bitte alle Fehler


  28. JimmytheGeek 15. 07 2014

    Mod: Cat Logging Mod
    Must be a mod conflict, because I can see from the video that position & 'Q' is the way to do it. It just doesn't work in my game.


  29. JimmytheGeek 15. 07 2014

    Mod: Cat Logging Mod
    How do you attach the grabber to either the forwarder or the excavator? I'd think you'd want to make the grab a permanent part of the forwarder, and I can see how you'd want to make the grabber an interchangeable part with buckets. But I have yet to figure out how to attach a grabber to either unit!

    2 Antworten

  30. JimmytheGeek 02. 05 2014

    Mod: KernStadt American Edit
    For the life of me, I cannot find the Inn. There is a sell point on the PDA at the corner of one of the fields across the paved road to the north of the main farm, but there is nothing there but dirt. I have driven all over this map, visited most of the buildings in the town, and even been in the woods, but I cannot find the Inn. I have found the Mill to the South, the co-op in the town (not showing prices in the PDA, by the way), the freight yard to the East and the milk factory to the West. Where is the Inn?

    1 Antworten

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