Userprofil von biomex
Member since 10 / 2016


biomex
Punkte: 55
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About biomex

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  1. biomex 07. 01 2017

    Mod: BIO-Diesel Raffinerie platzierbar
    Texture des Bodens ist schrecklich xd


  2. biomex 16. 12 2016

    Mod: Fraternali ripper
    This mod has two flaws:

    1 - The "dirt" does not even cover the logo / name tool (why?)

    2 - The "particle" plowing which is unwatchable


  3. biomex 15. 12 2016

    Mod: LocoDrive
    FINALLY someone has stolen my original idea but now u should insert the "stop next station" option... THANKS ;D


  4. biomex 06. 12 2016

    Mod: Inspect17
    PLEASE EDIT Inspect17.lua lines 360 and 411 as follow:

    --local file = g_modsDirectory.."/Inspect17_config.xml";
    local path = getUserProfileAppPath();
    local file = path.."Inspect17_config.xml";

    THANKS!!!!!


  5. biomex 06. 12 2016

    Mod: GPS
    PLEASE EDIT GPS.lua line 212 as follow:

    --local file = g_modsDirectory.."/GPS_config.xml";
    local path = getUserProfileAppPath();
    local file = path.."GPS_config.xml";

    OK? THANKS!!!!!


  6. biomex 27. 11 2016

    Mod: Chalet-Gebäude
    this mod wont start my savegame.
    Log file:
    LUA call stack:
    =dataS/scripts/utils/Utils.lua (0) : printCallstack
    =dataS/scripts/utils/StoreItemsUtil.lua (0) : getFilename
    =dataS/scripts/main.lua (0) : loadStoreItem
    =dataS/scripts/gui/MPLoadingScreen.lua (0) : loadMod
    =dataS/scripts/gui/MPLoadingScreen.lua (0) : initializeLoading
    =dataS/scripts/gui/MPLoadingScreen.lua (0) : startLocal
    =[C] (4294967295)
    =dataS/scripts/gui/MPLoadingScreen.lua (0) : saveReadSavegameStart
    =dataS/scripts/gui/CareerScreen.lua (0) : loadSavegameAndStart
    =dataS/scripts/gui/ModSelectionScreen.lua (0) : startGame
    =dataS/scripts/gui/elements/ButtonElement.lua (0) : raiseCallback
    =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent
    =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent
    =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent
    =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent
    =dataS/scripts/gui/elements/Gui.lua (0) : mouseEvent
    =dataS/scripts/main.lua (0) : mouseEvent
    Warning (LUA): 'loadXMLFile': Argument 2 has wrong type. Expected: String. Actual: Nil
    ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
    LUA call stack:
    =dataS/scripts/utils/StoreItemsUtil.lua (0) : loadXMLFile
    =dataS/scripts/main.lua (0) : loadStoreItem
    =dataS/scripts/gui/MPLoadingScreen.lua (0) : loadMod
    =dataS/scripts/gui/MPLoadingScreen.lua (0) : initializeLoading
    =dataS/scripts/gui/MPLoadingScreen.lua (0) : startLocal
    =[C] (4294967295)
    =dataS/scripts/gui/MPLoadingScreen.lua (0) : saveReadSavegameStart
    =dataS/scripts/gui/CareerScreen.lua (0) : loadSavegameAndStart
    =dataS/scripts/gui/ModSelectionScreen.lua (0) : startGame
    =dataS/scripts/gui/elements/ButtonElement.lua (0) : raiseCallback
    =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent
    =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent
    =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent
    =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent
    =dataS/scripts/gui/elements/Gui.lua (0) : mouseEvent
    =dataS/scripts/main.lua (0) : mouseEvent
    Warning (LUA): 'getXMLRootName': Argument 1 has wrong type. Expected: Int. Actual: Nil
    ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
    LUA call stack:
    =dataS/scripts/utils/StoreItemsUtil.lua (0) : getXMLRootName
    =dataS/scripts/main.lua (0) : loadStoreItem
    =dataS/scripts/gui/MPLoadingScreen.lua (0) : loadMod
    =dataS/scripts/gui/MPLoadingScreen.lua (0) : initializeLoading
    =dataS/scripts/gui/MPLoadingScreen.lua (0) : startLocal
    =[C] (4294967295)
    =dataS/scripts/gui/MPLoadingScreen.lua (0) : saveReadSavegameStart
    =dataS/scripts/gui/CareerScreen.lua (0) : loadSavegameAndStart
    =dataS/scripts/gui/ModSelectionScreen.lua (0) : startGame
    =dataS/scripts/gui/elements/ButtonElement.lua (0) : raiseCallback
    =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent
    =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent
    =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent
    =dataS/scripts/gui/elements/GuiElement.lua (0) : mouseEvent
    =dataS/scripts/gui/elements/Gui.lua (0) : mouseEvent
    =dataS/scripts/main.lua (0) : mouseEvent
    Error: Running LUA method 'onSavegameLoaded'.
    dataS/scripts/utils/StoreItemsUtil.lua:0: attempt to concatenate a nil value

    1 Antworten

  7. biomex 27. 11 2016

    Mod: Hallen Set zum Selbstaufbau
    also this mod should be wonderful for Ls17....


  8. biomex 27. 11 2016

    Mod: Feldfrüchtelager zum Selbstaufbau
    and for Ls17 version?


  9. biomex 26. 11 2016

    Mod: AutoDrive
    Hallo,
    i'm making a mod to autodrive the train but i cant found the "locomotive" vehicle object where i can set the autodrive option... Can u add this function to your mod in order to set the train in "always" running mode (also if u can with a "stopt next trigger" option) pls hlp thx ;D


  10. biomex 25. 11 2016

    Mod: LoanTax
    not for shopping u know xD


  11. biomex 04. 11 2016

    Mod: Holzverarbeitung set
    any chances for a total convertion to fs17?

    1 Antworten

    1. kevink98 05. 11 2016

      Mod: Holzverarbeitung set
      yes, maybe comming soon


  12. biomex 04. 11 2016

    Mod: Follow Me Mod
    can u convert this wow mod for fs17? pls


  13. biomex 29. 10 2016

    Mod: GPS
    Why the GPS is not enabled for the TRAINS????? I need keep running my trains for EVER!!!!!

    1 Antworten

  14. biomex 16. 10 2016

    Mod: Bjornholm Mining and Construction Economy
    Why the concrete slabs production is automatic? it can be related to the concrete production and deducted from concrete silo....


  15. biomex 15. 10 2016

    Mod: Bjornholm Mining and Construction Economy
    Nonnus, you are welcome!!! this map is AWESOME----;D


  16. biomex 12. 10 2016

    Mod: Thüringer Oberland 1988
    There is a bug at the Zuckerfabrik when unload kalk but the storage remains untouched...

    Es ist ein Fehler bei der Zuckerfabrik , wenn Entladen kalk aber die Lagerung unberührt bleibt ..

    THX

    1 Antworten

  17. biomex 11. 10 2016

    Mod: Thüringer Oberland 1988
    ok Kotte works realy fine... but others tanks are working pretty well at the brewery... why?

    anyway thank you so much... and keep up this amazing map... ;)


  18. biomex 11. 10 2016

    Mod: Thüringer Oberland 1988
    @keozoon
    yes, I think so too....

    @Landei68
    If you're fixing the map also I'd suggest you to add the diesel to the silos silage maker at the hof because now is too easy doing silage from straw.... thank sooo much for this wonderful map ;D


  19. biomex 10. 10 2016

    Mod: Thüringer Oberland 1988
    i tried many many times forward and backward with every tank and every vehicle but nothing appears, i guess the trigger is inactive.... TT

    (i installed vers. 6.21)


  20. biomex 10. 10 2016

    Mod: Thüringer Oberland 1988
    Hallo,

    I cannot find the load of water for the sugar production ... please who can tell me the exact trigger location (i tried everywhere without success)...

    Ich kann die Belastung von Wasser für die Zuckerproduktion finden ... Bitte wer kann mir den genauen Auslöser Lage sagen (ich versuchte, überall ohne Erfolg)...

    THANK..... DANKE....

    7 Antworten

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