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Credits
-
09. Oktober, 18:42 UhrVersion 2.0
-
von Deletis
vor etwa 12 Jahre
-
von Deletis
vor etwa 12 Jahre
-
von Deletis
vor etwa 12 Jahre
-
von Deletis
vor etwa 12 Jahre
-
vor etwa 12 Jahre
Dateien
Hashtag: | 9b2ed26e16bbae48da41512b37c8f12a |
---|---|
Version: | 2.0 |
Multiplayerfähig? | nein |
Autor: | Boembchen |
Preis im Shop: | 600000 LS |
Name im Shop: | Deutz Fahr Sattle Trac |
Beschreibung im Shop: |
This tractor is the beast. Deutz 8 Cylinders engine, 15.900 ccm with 600 horse power.
This is silage/transport variant. Maschine big like this needs something big to pull so Claas Veenhuis will fill that place perfectly. www.fsmods.com |
09.10 2012
Empfehlungsrate
-/-
noch nicht genug Stimmen
Ist dieser Mod besonders empfehlenswert?
V
2.0
09. 10 2012
5.586
16 Kommentare
!!!!ACHTUNG!!! Nicht Runterladen wenn ihr was drin habt und dass spiel abstellt und wieder neu startet dann ist da nix mehr drin (LEER). und vorne steht immer was über. Aber ohne die fehler wäre er gut
Oha bitte mal nachsehn!! Log Bombe
rror: Can't load resource: data/vehicles/steerable/fendt/compressorWork.wav
Error: Can't load sample data/vehicles/steerable/fendt/compressorWork.wav.
Error: index out of range
Call Stack:
D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(8) : printCallstack
D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(50) : checkChildIndex
D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/VehicleCamera.lua(63) : indexToObject
D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/Steerable.lua(46) : loadFromXML
D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(1362) : oldFunc
D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(633) : ?
D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(357) : load
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(484) : loadVehicle
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/ShopScreen.lua(288) : onBuyClick
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(419) : onClick
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListItemElement.lua(259) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ListElement.lua(326) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(236) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(701) : mouseEvent
Index: 1>21
Error loading camera vehicle.cameras.camera3: invalid camera node
specialization rundumleuchten by Sven777b
data/vehicles/cars/car5.i3d (0.37mb in 20.85 ms)
data/vehicles/cars/car4.i3d (0.33mb in 17.42 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(760) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
(762) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(762) : warning C7050: "Out.texCoords[1]" might be used before being initialized
Failed to create fragment shader, CG ERROR : The compile returned an error.
Listing: (462) : warning C7011: implicit cast from "float4" to "float2"
(465) : warning C7011: implicit cast from "float4" to "float2"
(963) : warning C7011: implicit cast from "float4" to "float3"
(872) : error C5041: cannot locate suitable resource to bind parameter "vertToEyeVector"
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
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RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
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RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
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RenderDevice Error: INVALID SHADER CODE
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RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
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RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
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RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
RenderDevice Error: INVALID SHADER CODE
Warning: deleting object 'Col' before all triggers are removed
Sehr guter Mod welcher Hänger ist da zu empfehlen?
Echt schade eigentlich eine tolle Maschine, aber 4 unscharfe Bilder und ein uraltes Orginal-Foto und keinerlei Beschreibung ist nicht gerade eine Empfehlung für den Modder!
DTU ist eine eigenständige Firma nix mit Deutz oder Caas!!
is das nichd eigendlich der deutz?
ich find das ding einfach nur klasse aber bei volllast leider nur 22 Kmh bei silage 25 bei korn
Das spricht nicht unbedingt für den modder wenn er sich für den eigenen mod bedankt und dann auch noch als erster. Geht gar nicht.
das ist doch kein claas oder?
ich wollte mal fragen wie viel passt in den anhänger ein
motorhaube und Kabine vom Case Steiger????
optisch ist das teil auf den stand von ls08 oder so, total zu gemöhlter ordner des fahrzeugs.
bitte überarbeiten.
man der geht bei m mir nicht. weis einer warum?
Habe schon versucht den trecker neu zu packen. kann mir wer ne PN senden? danke
MFG
hast du den traktor bei minecraft nachgebaut???? dachte nur wegen den bildern
Das isch Deutz-Fahr und kein Claas
Falsch das ist ein DTU Deutsche Traktoren Union GmbH ist der Hersteller dieses Ungetüms Deutz ist erst NACH der Entwicklung sowie NACH den ersten produzierten Fahrzeugen dazu gestossen der DTU stammt aus Stadtilm Thüringen nähe Erfurt .
Also nichts da mit Das isch Deutz ..
ITS A TANK ;-) danm that is HUGE... Ty
wass solll da bitteee class sein ?