Member since 8 / 2018
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Mod: Volksbrunn
Thx for the update Biface and the changes, i like it.
Mod: Volksvalley
Thx Biface was waiting for an update, had a feeling one was coming.
Mod: Save Player Position
Thx for the mod, managed to solve the issue of not saving location, if you are inside a vehicle it does not work, you have to be outside vehicle then if you save you start there where you stopped on relaunch.
Mod: 2014 Pickup mit Sattelauflieger und Autoload
Ich verstehe und spreche deutsch aber nicht allen sind auf modhoster dot de aber viele sind auf modhoster dot com wie ich und modhoster dot com hast nicht der link für nexusmods wo man der easyautoload mod finde.
Mod: 2014 Pickup mit Sattelauflieger und Autoload
thx for the update works like a charm on my end. If people use the "older" autoload packs it will conflict with the new one that alfalfa made since he split it up, the autoload as said by honkyboy is a seperate mod. So it is either new version with 2 mods or old version with 1 mod. Otherwise none will work and cause problems.
Mod: 2014 Pickup mit Sattelauflieger und Autoload
that info is not in the english description maybe you can add it there aswell.
Mod: Musnshausen Map
das ist nicht wichtig, v 2.3.0 steht nicht oben und ist jetzt der neue version
Mod: Volksbrunn
danke Biface für den update
Mod: Fendt Trisix
From what I see it has to do with size of some dds files, they seem rather big in size. Mod itself is a nice mod in my opinion despite the size, maybe modmaker can look at it and see if he can shrink sizes of dds files
Mod: Wielkopolska map
dl? its a website that takes ages to dl from. waste of time just for an image...
Mod: VehicleInspector
these are mine and F1 open or not I always see it:
<posDown boolean="false"/>
<isHelpMenuOn_F1 boolean="true"/>
<isHelpMenuOnAndInputEmpty boolean="true"/>
<isHelpMenuOff_F1 boolean="true"/>
<isHelpMenuOffAndInputEmpty boolean="true"/>
<isInGameMapOn boolean="true"/>
<isInGameMapOff boolean="true"/>
Mod: Strautmann SEK 802 Autoload
do not use multiple autoload mods in modfolder, autoload script not stable enough to accept multiple mods using that script.
Mod: Fliegl DPW 180 Autoload
Thx for replying to everyone, thx for fixing i know modhoster has to approve/release update but much appreciated
Mod: Fliegl DPW 180 Autoload
When I start a NEW savegame it works, on EXISTING save it fails to load and is stuck in loading.
With the mentioned lua errors. Hope you can look into it and figure out what goes wrong and then solve it so we can enjoy this mod.
For now I kicked the mod until a solution/fix is given/uploaded
Mod: Deutsche Übersetzung für den GPS
Ehm in my guidance mod is a working GERMAN version so why would one need this?
Would mean you dont have the latest version of guidance mod from his github page where the official support is
Mod: EnhancedVehicle
mod works thank you for that, it howveer cause it extends the hud by adding extra info messes up 2 mods that i use 1 is vehiclesfruithud but i can live with that, the other is keyboardsteer, the degress of keyboarsteer is bottom right above the hud so those 2 are standing in each other for me making it hard to read some information.
So I hope in time 1 of the 2 mods get adjusted so it doesnt overlap each other.
Again I like the mod but it interfears with mods that also add info or give option to extend the hud bottom right.
And would hate to make a choice between mods cause of that.
Happy New Year !
Mod: Animals HUD - Tiere Anzahl, Füllstände,Sauberkeit
Thx for the update, i like it that by default it is hidden and with the combo of the keys you can make it visible and invisble again.
Onces using a qwerty keyboard in english language to show Cow Info ALT + z (german keyboard) is ALT + y (english keyboard)
Thx for this mod, i now like it a lot better. Keep up the good work.
Mod: Fliegl Timber Runner With Autoload Wood
for MP it is missing the info in moddesc.xml
<multiplayer supported="true"/> is not in the moddesc.xml so it will not work on MP
No idea what happens if you add it in the file if it then will work on MP, I just know that part needs to be in moddesc otherwise it will not work for sure.
I cant test it dont have a server i can test it on.
Back to the mod itself, i like it I can work with it so i am pleased ;)
Mod: DisplayOverviewHud
Thank you HappyLooser and Merry Christmas
Mod: VehicleInspector
Please try to go to XML Settings File for Mod:
... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml
Look for :
<seeVehicleName boolean="true"/>
<seeVehicleSmallName boolean="false"/>
<seeVehicleTypeName boolean="false"/>
With those settings it shows Fendt 1050 instead 1050 for me. And other vehicles are named properly as well.
Do keep in mind it might give shorter name due to limit of
<maxFillNameLength int="10"/>
<maxVehicleNameLength int="10"/>
in the same XML file.
I changed it so I see full names instead of shortened ones.
But I hope this helps you out a little bit.
Merry Christmas ;)
Mod: VehicleInspector
just go to vehicleInspectorSettings.xml and on line 97 (if you use notepad++) and you shoudl see this:
<seeBackground boolean="true"/>
change to
<seeBackground boolean="false"/>
Mod: VehicleInspector
You go here
... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml
with notepad++ on line 22 (if you are using v1.49beta) line 16 (if you are on v1.47beta)
<txtSize float="0.010000"/>
this is for changing textsize
before starting game put on line 4 rebootXmlESC="false" to rebootXmlESC="true"
Then ingame by pressing ESC you can see the changes, you can tab out of the game and adjust, go back ingame press ESC and see how it looks, once to your liking do not forget to close game and put rebootXmlESC="true"
back to
rebootXmlESC="false"
Hope this helps you out a bit
Mod: VehicleInspector
Thx HappyLooser for the update, for me it is perfect now and has more then I use but I can make it anyway I want it now. Thank you so much.
Mod: VehicleInspector
XML Settings File for Mod:
... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml
then look for this what HappyLooser typed:
isFillLevel=true
or/and
seeFillLevel = true
or/and
seeProzent=true
if one of those is set to false, change it to true
Mod: HiredHelperTool
you test? wow i thought more then only you is using this mod, still fact remains a person can make a mistake, that is why we are human.
Mod: VehicleInspector
my pleasure Stuppsi, as long as it helps you. ;)
Mod: VehicleInspector
Go here
... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml
with notepad++ on line 16
<txtSize float="0.010000"/>
this is for changing textsize
before starting game put on line 4 rebootXmlESC="false" to rebootXmlESC="true"
Then ingame by pressing ESC you can see the changes, you can tab out of the game and adjust, go back ingame press ESC and see how it looks, once to your liking do not forget to close game and put rebootXmlESC="true"
back to
rebootXmlESC="false"
Hope this helps you out a bit
Mod: VehicleInspector
... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml
with notepad++ on line 16
<txtSize float="0.010000"/>
this is for changing textsize
before starting game put on line 4 rebootXmlESC="false" to rebootXmlESC="true"
Then ingame by pressing ESC you can see the changes, you can tab out of the game and adjust, go back ingame press ESC and see how it looks, once to your liking do not forget to close game and put rebootXmlESC="true"
back to
rebootXmlESC="false"
Hope this helps you out a bit
Mod: Volksbrunn
Maybe it was politer if you asked BEFORE you made changes and in a privat message.
I doubt he will give permission based on the past or in this topic for that matter.
It actually made him quit modding at that time.
Mod: VehicleInspector
i have mine vehicleFruitHudSettings.xml schemaPos="2"
and I do not have your described issue. both work no matter what i do.
Hope that HappyLooser is able to help you cause this goes above my scriptknowledge.
Mod: VehicleInspector
what are your xml settings if you do not mind me asking? I think it is in there to have it working properly.
I think in this part:
<showMod>
<isHelpMenuOn_F1 boolean="true"/>
<isHelpMenuOnAndInputEmpty boolean="true"/>
<isHelpMenuOff_F1 boolean="true"/>
<isHelpMenuOffAndInputEmpty boolean="true"/>
<isInGameMapOn boolean="true"/>
<isInGameMapOff boolean="true"/>
</showMod>
I do not have the problem with those settings, i use vehiclefruithud, did not rename it and i can press F1 as often as I want, both mods works without a problem, it does not disappear, not VehicleInspector and not VehicleFruitHud on my end.
Yes am using 1.47beta of VehicleInspector and VehicleFruitHud 0.45beta
Mod: VehicleInspector
... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml
with notepad++ on line 16
<txtSize float="0.010000"/>
this is for changing textsize
before starting game put on line 4 rebootXmlESC="false" to rebootXmlESC="true"
Then ingame by pressing ESC you can see the changes, you can tab out of the game and adjust, go back ingame press ESC and see how it looks, once to your liking do not forget to close game and put rebootXmlESC="true"
back to
rebootXmlESC="false"
Hope this helps you out a bit
Mod: VehicleInspector
... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml
if you use notepad++ then it is line 30
<ownFarmVehicle boolean="true"/>
change to
<ownFarmVehicle boolean="false"/>
Save it and it should do as you like
Mod: Volksbrunn
i am using this map as well, had issues not related to this map. Are you suing mods besides this map? My issues were caused by 1 mod after looking hard and searching long.
Since patch 1.2 got out yesterday i played on Volksbrunn without stutter or lag, i only had to update my nvidia driver yesterday cause they released new version of the driver.
So maybe a mod besides Volksbrunn or GPU that needs an update or windows itself? (it can cause stutter not saying this is the case for you) Just trying to throw in some ideas.
Mod: VehicleInspector
Go look in here and turn some options on :
XML Settings File for Mod:
... / LS19 / modsSettings / VehicleInspector / vehicleInspectorSettings.xml <-------
<isHelpMenuOn_F1 boolean="true"/>
<isHelpMenuOff_F1 boolean="true"/>
that should help to start seeing it, other options in there you can choose if you want it on or not.
I have it like this with the first part so it always shows (except when you enlarge map with 9)
<isHelpMenuOn_F1 boolean="true"/>
<isHelpMenuOnAndInputEmpty boolean="true"/>
<isHelpMenuOff_F1 boolean="true"/>
<isHelpMenuOffAndInputEmpty boolean="true"/>
<isInGameMapOn boolean="true"/>
<isInGameMapOff boolean="true"/>
</showMod>