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Price Watch
vor etwa 8 Jahren
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Price Watch
vor etwa 8 Jahren
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Mod: Price Watch
Yes, but it's already fixed in latest version which you should use.
Mod: Price Watch
Technically it does silage, but as I look in silos and trailers for stuff, silage doesn't get picked up (same problem with root crops). I haven't even thought about silage up until now, really. You really only have it in bunkers, don't you? That doesn't sound too hard to look for.
I will cook up something for next version, thanks for bringing it to my attention!
Mod: Price Watch
Can you elaborate? Any log errors?
Try version 2.2 and delete any previous versions from your folder.
Mod: Price Watch
Try version 2.2 and delete any previous versions from your folder.
Mod: Price Watch
I have more intricate plans for this, there are "curves" with many variables for each fruittype. I haven't played around much with those so I don't actually know whether they can help me or not.
Your ideas are also cool, I will definitely add them to the todo. Thanks and for the translation too!
Mod: Price Watch
Yeah ... I'm pretty much a dummy. I don't use the zip, just the folder (since I am working on it) so I didn't catch it.
Mod: Price Watch
Oups, totally forgot about not using a dot in the filename, my bad.
But the warning you got is only because I have not converted the icon image. It doesn't matter.
Mod: Price Watch
Give me a few hours and I will make it for you. (busy with other stuff now)
Mod: Price Watch
I don't want too much information on the screen, but I will think of a way to show everything and still be clean.
Thanks for the suggestion!
Mod: Price Watch
Oh, I am using their built in function to get the names and I didn't know how to solve this problem, now I do.
Thank you!
Mod: Price Watch
Yes, that would be the problem I think. It's my mistake, should have thought about that, sorry.
If you change this at around line 189: priceWatch.fillTypeInfo[fillType].gotSome = true;
to this:
if priceWatch.fillTypeInfo[fillType] ~= nil then
priceWatch.fillTypeInfo[fillType].gotSome = true;
end;
it should solve the problem.
I will of course do this too, but it getting approved might take some time.
Mod: Price Watch
Hmm, this happened with the trailers when I got something like fertilizer in it (since you can't sell that anywhere), but I was sure you can't store anything "unsellable" in silos. Which is where you get the error. Mind telling me what you got stored in your silos? Or if you have any modded silo?
Thanks!
Mod: Price Watch
Unfortunately forgot one line (to reset price) when I have rewritten the old price update function. The most important part ... and I messed it up. Sorry, uploading a fix asap.
Mod: Übersichtliche preisüberwachung
To be honest it seems you haven't even translated anything, and in the source it's still my name there.
Mod: Übersichtliche preisüberwachung
I used google translate, but you haven't asked me ever ...