Paz 672

V 1 Mod für Landwirtschafts Simulator 2013

1
Downloads heute
2.655
Downloads gesamt
8
Kommentare

Beschreibung

Bus. From the author: Not much kick, this version 1 requires editing scripts, I'm not strong, may in time. After the purchase can gallop coordinate better to send through the card slot on the farm, and then it wakes up fine. Modelka get a neat, nice, and most likely the best option to put this miracle in traffic transport on the map. Alas, do not work by Segal and stop backing fires. Lights, dimensions and signal work.

Credits

Modell/Textur: DENIS, JC
Konvert/Prog: Kuzma
LS2013: Kuzma

  • 23. April, 09:17 Uhr
    Version 1



Dateien

Hashtag: 7cffb6e945b143680049d1836a1fdba6
Version: 1
Multiplayerfähig? nein
Autor: GIANTS Software GmbH
Preis im Shop: 25000 LS
Name im Shop: PAZ 672X
Beschreibung im Shop: 3D Models/Textury: DENIS, JC
Konvertatsiya/programirovaniya: Kuzma
Konvert FS-13 Kuzma

23.04 2013
Modhoster Userbewertung
2.4 / 5 Stimmen

Empfehlungsrate

-/-      
noch nicht genug Stimmen

Ist dieser Mod besonders empfehlenswert?

V 1
Landwirtschafts Simulator 2013
PAZ_672.zip
8,4 MB 2655
23. 04 2013 2.655

4 Kommentare

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  1. FarmerP99 21. 07 2013

    Was ich in der log fand:

    Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/store.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/store.png)
    Error: Can't load resource: C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/brand_deutz.png
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Warning: converting 'C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ.xml' to utf8
    Warning: converting 'C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ.xml' to utf8
    Warning: converting 'C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ.xml' to utf8
    Error: UVs out of range [-8,8] transmissi'
    Error: UVs out of range [-8,8] wheel_rb'
    Error: UVs out of range [-8,8] steerwheel'
    Error: UVs out of range [-8,8] Optics'
    Error: UVs out of range [-8,8] Optics'
    Error: UVs out of range [-8,8] boot_hi_ok'
    Error: UVs out of range [-8,8] wheel_rf'
    Error: UVs out of range [-8,8] salon_det'
    Error: UVs out of range [-8,8] chassis_hi'
    Error: UVs out of range [-8,8] obivka'
    Error: UVs out of range [-8,8] wheel_lb'
    Error: UVs out of range [-8,8] Salon'
    Error: UVs out of range [-8,8] wing_rf_hi'
    Error: UVs out of range [-8,8] extra2'
    Error: UVs out of range [-8,8] door_lf_hi'
    Error: UVs out of range [-8,8] bonnet_hi_'
    Error: UVs out of range [-8,8] bump_fro01'
    Error: UVs out of range [-8,8] wheel_lf'
    Error: UVs out of range [-8,8] Salon'
    Error: UVs out of range [-8,8] extra3'
    Error: UVs out of range [-8,8] wing_lf_hi'
    C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ.i3d (10.45mb in 1406.05 ms)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/Lampy.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/paz672_marsh.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/stereo.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/12.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/Steklo.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/kam_disk.png)
    Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/laz_disk.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/laz_disk.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/vehiclelights128.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/umz_derevo.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/2106_OgneTush.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/laz_kol.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/gazel_body.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/paz672pog_kol.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/chasy.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/spedometr 2101_MAIN.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/liaz677md_shtory.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/p2.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/2farmer_diffuse.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/ik255d-vodsid1.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/IK_WHEEL.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/grau4.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/p3.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/grau2.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/ik_white.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/hren.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/zazhig.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/2CSVETLA.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/paz672_labl.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/liaz677d_metall.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/polosy.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/flares.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/fara.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/br.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/p1.png)
    Warning (compatibility): Texture width or height doesn't equal 2^n (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/liaz677d_odeyalo1.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/liaz677d_odeyalo1.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/LAZ_KOL.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/decals_salon.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/Pered_bamp.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/2fara.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/nom.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/liaz677d_pol.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/liaz677d_sid.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/bamp.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/cvet_niz.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/cvet_verx.png)
    Warning (performance): Raw texture format (C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ/2csvetla.png)
    Warning: translation of bottomArm of attacherJoint 0 is not 0/0/0 in 'C:/Users/Philipp/Documents/My Games/FarmingSimulator2013/mods/PAZ_672/PAZ.xml'
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: setOverlayColor
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(105) : setOverlayColor
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw
    Lua: Unknown entity id: 0 method name: renderOverlay
    Call Stack:
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(106) : renderOverlay
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(109) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(396) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/gui/Gui.lua(295) : draw
    D:/Code/Giants/lsim2013/build/finalbin/dataS/scripts/main.lua(974) : draw

    1 Antworten

  2. Fabse1998 26. 05 2013

    Geiler Mod! Ist dir echt gut gelungen :)


  3. eddy 63 23. 04 2013

    den kenn ich auch noch sind in der lehre damit zur arbeit gebracht worden.die hatten einen benzinmotor.bei uns hat man einen motor vom belarus mtz 50 drin verbaut der war sparsamer und der bus ist gerannt wie ein wildpferd.


  4. Movie-Profi 23. 04 2013

    Oh mein Gott, den kenn ich noch , ist klein, laut und nicht viel platz. Aber unverwüstlich , die sind manchmal als Lienienbusse eingesetzt worden. Wir haben den Buss Taigatrommel genannt. super weiter so



}