Download Map 'BigFarming' runterladen

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  1. Frutzel 13. 01 2014

    GIANTS Engine Runtime (build date: Feb 2 2011)
    (C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
    Application: FarmingSimulator2011
    Main System
    Core(s): 4 @ 2.8 GHZ
    OS: Windows NT 6.1 32-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.3
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    EFX extensions initialized
    Generated 1 Aux Effect Slot(s)
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 545/PCIe/SSE2
    Version: 4.4.0
    GL_ATI_fragment_shader not supported
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: Medium
    View Distance Coeff: 1
    Shadow Quality: 1
    Skip Mipmaps: 1
    Terrain LOD Distance Coeff: 1
    Farming Simulator 2011
    Version: 1.023 (Patch 2.3) RC5
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods
    Load mod: addonPackage2
    Load mod: dlcPack2
    Load mod: BigFarming
    Load mod: MapBGASiloChaff
    Load mod: MapBGASiloGras
    Register vehicle type: pdlc_addonPackage2.waterTrailer
    Register vehicle type: pdlc_addonPackage2.dlcPlough
    Register vehicle type: pdlc_addonPackage2.sowingMachine_animated
    Register vehicle type: pdlc_addonPackage2.mower_animated
    Register vehicle type: pdlc_addonPackage2.amazoneZA
    Register vehicle type: pdlc_addonPackage2.windrower_animated
    Register vehicle type: pdlc_addonPackage2.tractor_cylindered
    Register vehicle type: pdlc_addonPackage2.frontloader_cylindered
    Register vehicle type: pdlc_addonPackage2.tedder_animated
    Register vehicle type: pdlc_addonPackage2.dlcCombine
    Register vehicle type: pdlc_addonPackage2.selfPropelledForageWagon
    Register vehicle type: pdlc_addonPackage2.combine_attachable
    Register vehicle type: pdlc_addonPackage2.dlcManureSpreader
    Register vehicle type: pdlc_dlcPack2.fertilizerTrailer
    Register vehicle type: pdlc_dlcPack2.silageFork
    Register vehicle type: pdlc_dlcPack2.garantVTL19500
    Register vehicle type: pdlc_dlcPack2.articulatedAxis
    Map: BGASiloChaff v1.3 loaded
    Map: BGASiloGras v1.3 loaded
    data/sky/sky_day_night.i3d (0.00mb in 133.78 ms)
    data/sky/rain.i3d (0.00mb in 27.68 ms)
    data/sky/hail.i3d (0.00mb in 17.60 ms)
    Error: Mesh with zero triangles
    C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01.i3d (41.18mb in 27179.73 ms)
    error: invalid ground object id specified (nil)
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 890.89 ms)
    Lua: Error running function: CattleMeadow.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: FeedingPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: FeedingPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: FeedingPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: FeedingPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: WateringPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: WateringPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: WateringPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: MilkingPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 27.72 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
    Lua: Error running function: TipTrigger.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/Utils.lua(6) : attempt to compare number with nil
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01/paths/trafficPaths.i3d (0.11mb in 9.06 ms)
    C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01/paths/pedestrianPaths.i3d (0.00mb in 2.44 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 50.66 ms)
    dataS2/character/pedestrians/casual15.i3d (0.40mb in 33.02 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 24.55 ms)
    dataS2/character/pedestrians/casual03.i3d (0.33mb in 24.66 ms)
    C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/missions/CattleMeadow.i3d (0.64mb in 27.17 ms)
    Error: AnimalHusbandry currently only one herd is allowed
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 567.81 ms)
    Error: Failed to open xml file C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/CT3200XL_GWo_Edit/CT3200XL.xml'
    Error loadVehicle: invalid vehicle config file 'C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/CT3200XL_GWo_Edit/CT3200XL.xml', no type specified
    Error: Failed to open xml file C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/FlieglTGAPack/MAN_TGA.xml'
    Error loadVehicle: invalid vehicle config file 'C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/FlieglTGAPack/MAN_TGA.xml', no type specified
    data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 537.21 ms)
    data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 92.99 ms)
    data/vehicles/steerable/deutz/deutzAgrotronK420.i3d (5.72mb in 534.50 ms)
    data/vehicles/steerable/deutz/deutzAgrofarmFrontloader.i3d (6.62mb in 508.11 ms)
    data/vehicles/steerable/deutz/deutzFrontloaderShovel.i3d (0.10mb in 29.14 ms)
    data/vehicles/trailers/mediumTipper.i3d (0.75mb in 134.14 ms)
    data/vehicles/tools/poettinger/vitasemA301.i3d (0.35mb in 64.11 ms)
    data/vehicles/tools/triton500.i3d (0.34mb in 81.68 ms)
    data/vehicles/tools/poettinger/synkro4003k.i3d (0.79mb in 87.83 ms)
    data/vehicles/tools/barrelWeight.i3d (0.05mb in 28.06 ms)
    data/vehicles/tools/extraWeight02.i3d (0.04mb in 120.90 ms)
    Loaded milk difficulty: Milk production = 2%. Milk price = 22%. Manure production = 100%.
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    data/character/farmer/farmer_player.i3d (2.40mb in 115.01 ms)
    data/vehicles/trucks/milktruck.i3d (2.11mb in 366.69 ms)
    data/vehicles/cars/car7.i3d (0.47mb in 64.68 ms)
    data/vehicles/cars/car9.i3d (0.43mb in 49.42 ms)
    data/vehicles/cars/car6.i3d (0.38mb in 40.75 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 60.13 ms)
    data/vehicles/cars/car2.i3d (0.41mb in 45.27 ms)
    data/vehicles/cars/car3.i3d (0.39mb in 45.40 ms)
    data/vehicles/cars/car5.i3d (0.37mb in 52.08 ms)
    Warning: deleting object 'silotrigger' before all triggers are removed
    Warning: deleting object 'silotrigger' before all triggers are removed
    Warning: deleting object 'manureSilageTrigger' before all triggers are removed

    und ich habe keine weitere Mods im ordner


  2. meffen 05. 08 2011

    HAllo leute kann mir jemand erklären in welchen ordner ich die map reinziehen muss ich bekomm das nicht aud die reihe danke!

    1 Antworten

  3. ThE2DoC 04. 08 2011

    Doch haben sie auch auf älteren lappis im mp getestet und es lief


  4. BliZZarD 04. 08 2011

    Hmm ich nehme an das ich mit nem mttelklasse lappi nicht weit komme auf dieser Map, oder? Bilder sehen gut und vielversprechend aus :)


  5. Deathmas 04. 08 2011

    Kids, das war kein Angriff gegen euch oder eure Arbeit, sondern nur ein Stellungnahme. Die Map ist top!. Kritik sollte man vertragen können! und es gibt genung Bigmaps wo die PDA Map passt. Gruß m@s Map 4 von 5 5 Sternchen!


  6. ThE2DoC 04. 08 2011

    JA wen leute nicht lesen wollen.
    Zeig mir mal bitte eine bigmap egal ob 09 oder 11 wo die PDA passt.


  7. Deathmas 04. 08 2011

    Schade die PDA map passt immer noch nicht. Sie ist total verschoben. Playerpunkt und Standort passen nicht überein. Nochmal überarbeiten!

    1 Antworten

  8. Marcelgsi 04. 08 2011

    reicht es jetzt wenn ich die v2 überschreibe bitte um antwort...


  9. ThE2DoC 04. 08 2011

    Hm du bringst sie in den Ballenschreder auf der aussen seite habe es noch getestet und da wurden die Ballen angenommen und habe auch Geld bekommen


  10. Der_Bobby 04. 08 2011

    hey ThE2DoC hab alles gemacht wie in der Liesmich datei... aber Raifeisen nimmt meine Ballen nicht.

    Bis auf die sache is die map der hammer


  11. ThE2DoC 04. 08 2011

    Kann es leider nicht allen recht machen .Und da ich die Map zu 90% für mich baue .
    finde ich es auch nicht weiter schlimm Geschmäcker sind zum Glück unterschiedlich.
    Sind ja genug Map vorhanden.
    In dem Sinne wer sie mag hat spass wer sie nicht mag kann gerne eine andere Map spielen.

    MfG
    ThE2DoC


  12. die MAP ist cool Lob an den moder und danke das du das PDA geändert hast.


  13. deutz< 04. 08 2011

    Ich find die map nicht so toll übertriebene brücke und hänge,
    hab schon bessere map gespielt.


  14. Der_Bobby 04. 08 2011

    hatte gestern 11 Stunden V2 gespielt...da ging das mit den ballen nicht...
    Hab jetzt auf V3 umgestellt... muss ich neu anfangen???
    Wenn ich den spielstand von V2 auf V3 weiterspiele geht das mit den ballen nämlich immernoch nicht


  15. marko deere 04. 08 2011

    super map
    aber ich finde blöd das sowenig Felder Ernte Reif sind

    und die Klippe auf Bild 13 nicht ganz so
    steil


  16. Echt coole map !!!
    Echt coole map !!!
    Echt coole map !!!


  17. ThE2DoC 04. 08 2011

    Moin

    Die ein teil der Fehler kommt von fasch gescalten Gebäuden.
    Hab die Map mehre Stunden laufen gelassen . Sowohl im SP wie auch im MP.
    Laden und speichen hatten wir nie sorgen .
    Wenn die Fehler wirklich sich auf den Spielverlauf niederschlagen würden hätte ich die Map nie rausgebacht.
    ein paar der Fehler wie die animals kann ich nicht nachvollziehn.
    Da alles da ist wo es sein soll.
    Was ich gemacht habe ist die Milchleistung/preis angepasst habe


  18. sAiLa1122 04. 08 2011

    sieht geil aus,aber ich würde die nur im MP spieklen!


  19. Wäre nett wenn ThE2DoC mal schreiben würde was da für fehler kommen!!!
    Denn alle fehler sind auf lange sich Spielrelevant.



  20. geile sache ich dl mir se mal und gebe dan weitere infos!!!



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