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GIANTS Engine Runtime (build date: Feb 2 2011)
(C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 4 @ 2.8 GHZ
OS: Windows NT 6.1 32-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 545/PCIe/SSE2
Version: 4.4.0
GL_ATI_fragment_shader not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium
View Distance Coeff: 1
Shadow Quality: 1
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 1
Farming Simulator 2011
Version: 1.023 (Patch 2.3) RC5
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods
Load mod: addonPackage2
Load mod: dlcPack2
Load mod: BigFarming
Load mod: MapBGASiloChaff
Load mod: MapBGASiloGras
Register vehicle type: pdlc_addonPackage2.waterTrailer
Register vehicle type: pdlc_addonPackage2.dlcPlough
Register vehicle type: pdlc_addonPackage2.sowingMachine_animated
Register vehicle type: pdlc_addonPackage2.mower_animated
Register vehicle type: pdlc_addonPackage2.amazoneZA
Register vehicle type: pdlc_addonPackage2.windrower_animated
Register vehicle type: pdlc_addonPackage2.tractor_cylindered
Register vehicle type: pdlc_addonPackage2.frontloader_cylindered
Register vehicle type: pdlc_addonPackage2.tedder_animated
Register vehicle type: pdlc_addonPackage2.dlcCombine
Register vehicle type: pdlc_addonPackage2.selfPropelledForageWagon
Register vehicle type: pdlc_addonPackage2.combine_attachable
Register vehicle type: pdlc_addonPackage2.dlcManureSpreader
Register vehicle type: pdlc_dlcPack2.fertilizerTrailer
Register vehicle type: pdlc_dlcPack2.silageFork
Register vehicle type: pdlc_dlcPack2.garantVTL19500
Register vehicle type: pdlc_dlcPack2.articulatedAxis
Map: BGASiloChaff v1.3 loaded
Map: BGASiloGras v1.3 loaded
data/sky/sky_day_night.i3d (0.00mb in 133.78 ms)
data/sky/rain.i3d (0.00mb in 27.68 ms)
data/sky/hail.i3d (0.00mb in 17.60 ms)
Error: Mesh with zero triangles
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01.i3d (41.18mb in 27179.73 ms)
error: invalid ground object id specified (nil)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 890.89 ms)
Lua: Error running function: CattleMeadow.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: WateringPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: WateringPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: WateringPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: MilkingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 27.72 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
Lua: Error running function: TipTrigger.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/Utils.lua(6) : attempt to compare number with nil
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01/paths/trafficPaths.i3d (0.11mb in 9.06 ms)
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01/paths/pedestrianPaths.i3d (0.00mb in 2.44 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 50.66 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 33.02 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 24.55 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 24.66 ms)
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/missions/CattleMeadow.i3d (0.64mb in 27.17 ms)
Error: AnimalHusbandry currently only one herd is allowed
dataS2/character/cow/cowAnimation.i3d (16.80mb in 567.81 ms)
Error: Failed to open xml file C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/CT3200XL_GWo_Edit/CT3200XL.xml'
Error loadVehicle: invalid vehicle config file 'C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/CT3200XL_GWo_Edit/CT3200XL.xml', no type specified
Error: Failed to open xml file C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/FlieglTGAPack/MAN_TGA.xml'
Error loadVehicle: invalid vehicle config file 'C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/FlieglTGAPack/MAN_TGA.xml', no type specified
data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 537.21 ms)
data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 92.99 ms)
data/vehicles/steerable/deutz/deutzAgrotronK420.i3d (5.72mb in 534.50 ms)
data/vehicles/steerable/deutz/deutzAgrofarmFrontloader.i3d (6.62mb in 508.11 ms)
data/vehicles/steerable/deutz/deutzFrontloaderShovel.i3d (0.10mb in 29.14 ms)
data/vehicles/trailers/mediumTipper.i3d (0.75mb in 134.14 ms)
data/vehicles/tools/poettinger/vitasemA301.i3d (0.35mb in 64.11 ms)
data/vehicles/tools/triton500.i3d (0.34mb in 81.68 ms)
data/vehicles/tools/poettinger/synkro4003k.i3d (0.79mb in 87.83 ms)
data/vehicles/tools/barrelWeight.i3d (0.05mb in 28.06 ms)
data/vehicles/tools/extraWeight02.i3d (0.04mb in 120.90 ms)
Loaded milk difficulty: Milk production = 2%. Milk price = 22%. Manure production = 100%.
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
data/character/farmer/farmer_player.i3d (2.40mb in 115.01 ms)
data/vehicles/trucks/milktruck.i3d (2.11mb in 366.69 ms)
data/vehicles/cars/car7.i3d (0.47mb in 64.68 ms)
data/vehicles/cars/car9.i3d (0.43mb in 49.42 ms)
data/vehicles/cars/car6.i3d (0.38mb in 40.75 ms)
data/vehicles/cars/car4.i3d (0.33mb in 60.13 ms)
data/vehicles/cars/car2.i3d (0.41mb in 45.27 ms)
data/vehicles/cars/car3.i3d (0.39mb in 45.40 ms)
data/vehicles/cars/car5.i3d (0.37mb in 52.08 ms)
Warning: deleting object 'silotrigger' before all triggers are removed
Warning: deleting object 'silotrigger' before all triggers are removed
Warning: deleting object 'manureSilageTrigger' before all triggers are removed
Kids, das war kein Angriff gegen euch oder eure Arbeit, sondern nur ein Stellungnahme. Die Map ist top!. Kritik sollte man vertragen können! und es gibt genung Bigmaps wo die PDA Map passt. Gruß m@s Map 4 von 5 5 Sternchen!
allter mach dier selbst einmal eine map
ist nicht gerade wenig arbeit
und lese erst einmal die anderen kommentare
die Pda wurde schon erwänt das die nicht stimmt
Kann es leider nicht allen recht machen .Und da ich die Map zu 90% für mich baue .
finde ich es auch nicht weiter schlimm Geschmäcker sind zum Glück unterschiedlich.
Sind ja genug Map vorhanden.
In dem Sinne wer sie mag hat spass wer sie nicht mag kann gerne eine andere Map spielen.
hatte gestern 11 Stunden V2 gespielt...da ging das mit den ballen nicht...
Hab jetzt auf V3 umgestellt... muss ich neu anfangen???
Wenn ich den spielstand von V2 auf V3 weiterspiele geht das mit den ballen nämlich immernoch nicht
Die ein teil der Fehler kommt von fasch gescalten Gebäuden.
Hab die Map mehre Stunden laufen gelassen . Sowohl im SP wie auch im MP.
Laden und speichen hatten wir nie sorgen .
Wenn die Fehler wirklich sich auf den Spielverlauf niederschlagen würden hätte ich die Map nie rausgebacht.
ein paar der Fehler wie die animals kann ich nicht nachvollziehn.
Da alles da ist wo es sein soll.
Was ich gemacht habe ist die Milchleistung/preis angepasst habe
20 Kommentare
GIANTS Engine Runtime (build date: Feb 2 2011)
(C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 4 @ 2.8 GHZ
OS: Windows NT 6.1 32-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 545/PCIe/SSE2
Version: 4.4.0
GL_ATI_fragment_shader not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium
View Distance Coeff: 1
Shadow Quality: 1
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 1
Farming Simulator 2011
Version: 1.023 (Patch 2.3) RC5
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods
Load mod: addonPackage2
Load mod: dlcPack2
Load mod: BigFarming
Load mod: MapBGASiloChaff
Load mod: MapBGASiloGras
Register vehicle type: pdlc_addonPackage2.waterTrailer
Register vehicle type: pdlc_addonPackage2.dlcPlough
Register vehicle type: pdlc_addonPackage2.sowingMachine_animated
Register vehicle type: pdlc_addonPackage2.mower_animated
Register vehicle type: pdlc_addonPackage2.amazoneZA
Register vehicle type: pdlc_addonPackage2.windrower_animated
Register vehicle type: pdlc_addonPackage2.tractor_cylindered
Register vehicle type: pdlc_addonPackage2.frontloader_cylindered
Register vehicle type: pdlc_addonPackage2.tedder_animated
Register vehicle type: pdlc_addonPackage2.dlcCombine
Register vehicle type: pdlc_addonPackage2.selfPropelledForageWagon
Register vehicle type: pdlc_addonPackage2.combine_attachable
Register vehicle type: pdlc_addonPackage2.dlcManureSpreader
Register vehicle type: pdlc_dlcPack2.fertilizerTrailer
Register vehicle type: pdlc_dlcPack2.silageFork
Register vehicle type: pdlc_dlcPack2.garantVTL19500
Register vehicle type: pdlc_dlcPack2.articulatedAxis
Map: BGASiloChaff v1.3 loaded
Map: BGASiloGras v1.3 loaded
data/sky/sky_day_night.i3d (0.00mb in 133.78 ms)
data/sky/rain.i3d (0.00mb in 27.68 ms)
data/sky/hail.i3d (0.00mb in 17.60 ms)
Error: Mesh with zero triangles
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01.i3d (41.18mb in 27179.73 ms)
error: invalid ground object id specified (nil)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 890.89 ms)
Lua: Error running function: CattleMeadow.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: WateringPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: WateringPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: WateringPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: MilkingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 27.72 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
Lua: Error running function: TipTrigger.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/Utils.lua(6) : attempt to compare number with nil
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01/paths/trafficPaths.i3d (0.11mb in 9.06 ms)
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01/paths/pedestrianPaths.i3d (0.00mb in 2.44 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 50.66 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 33.02 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 24.55 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 24.66 ms)
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/missions/CattleMeadow.i3d (0.64mb in 27.17 ms)
Error: AnimalHusbandry currently only one herd is allowed
dataS2/character/cow/cowAnimation.i3d (16.80mb in 567.81 ms)
Error: Failed to open xml file C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/CT3200XL_GWo_Edit/CT3200XL.xml'
Error loadVehicle: invalid vehicle config file 'C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/CT3200XL_GWo_Edit/CT3200XL.xml', no type specified
Error: Failed to open xml file C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/FlieglTGAPack/MAN_TGA.xml'
Error loadVehicle: invalid vehicle config file 'C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/FlieglTGAPack/MAN_TGA.xml', no type specified
data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 537.21 ms)
data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 92.99 ms)
data/vehicles/steerable/deutz/deutzAgrotronK420.i3d (5.72mb in 534.50 ms)
data/vehicles/steerable/deutz/deutzAgrofarmFrontloader.i3d (6.62mb in 508.11 ms)
data/vehicles/steerable/deutz/deutzFrontloaderShovel.i3d (0.10mb in 29.14 ms)
data/vehicles/trailers/mediumTipper.i3d (0.75mb in 134.14 ms)
data/vehicles/tools/poettinger/vitasemA301.i3d (0.35mb in 64.11 ms)
data/vehicles/tools/triton500.i3d (0.34mb in 81.68 ms)
data/vehicles/tools/poettinger/synkro4003k.i3d (0.79mb in 87.83 ms)
data/vehicles/tools/barrelWeight.i3d (0.05mb in 28.06 ms)
data/vehicles/tools/extraWeight02.i3d (0.04mb in 120.90 ms)
Loaded milk difficulty: Milk production = 2%. Milk price = 22%. Manure production = 100%.
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
data/character/farmer/farmer_player.i3d (2.40mb in 115.01 ms)
data/vehicles/trucks/milktruck.i3d (2.11mb in 366.69 ms)
data/vehicles/cars/car7.i3d (0.47mb in 64.68 ms)
data/vehicles/cars/car9.i3d (0.43mb in 49.42 ms)
data/vehicles/cars/car6.i3d (0.38mb in 40.75 ms)
data/vehicles/cars/car4.i3d (0.33mb in 60.13 ms)
data/vehicles/cars/car2.i3d (0.41mb in 45.27 ms)
data/vehicles/cars/car3.i3d (0.39mb in 45.40 ms)
data/vehicles/cars/car5.i3d (0.37mb in 52.08 ms)
Warning: deleting object 'silotrigger' before all triggers are removed
Warning: deleting object 'silotrigger' before all triggers are removed
Warning: deleting object 'manureSilageTrigger' before all triggers are removed
und ich habe keine weitere Mods im ordner
HAllo leute kann mir jemand erklären in welchen ordner ich die map reinziehen muss ich bekomm das nicht aud die reihe danke!
Doch haben sie auch auf älteren lappis im mp getestet und es lief
Hmm ich nehme an das ich mit nem mttelklasse lappi nicht weit komme auf dieser Map, oder? Bilder sehen gut und vielversprechend aus :)
Kids, das war kein Angriff gegen euch oder eure Arbeit, sondern nur ein Stellungnahme. Die Map ist top!. Kritik sollte man vertragen können! und es gibt genung Bigmaps wo die PDA Map passt. Gruß m@s Map 4 von 5 5 Sternchen!
JA wen leute nicht lesen wollen.
Zeig mir mal bitte eine bigmap egal ob 09 oder 11 wo die PDA passt.
Schade die PDA map passt immer noch nicht. Sie ist total verschoben. Playerpunkt und Standort passen nicht überein. Nochmal überarbeiten!
reicht es jetzt wenn ich die v2 überschreibe bitte um antwort...
Hm du bringst sie in den Ballenschreder auf der aussen seite habe es noch getestet und da wurden die Ballen angenommen und habe auch Geld bekommen
hey ThE2DoC hab alles gemacht wie in der Liesmich datei... aber Raifeisen nimmt meine Ballen nicht.
Bis auf die sache is die map der hammer
Kann es leider nicht allen recht machen .Und da ich die Map zu 90% für mich baue .
finde ich es auch nicht weiter schlimm Geschmäcker sind zum Glück unterschiedlich.
Sind ja genug Map vorhanden.
In dem Sinne wer sie mag hat spass wer sie nicht mag kann gerne eine andere Map spielen.
MfG
ThE2DoC
die MAP ist cool Lob an den moder und danke das du das PDA geändert hast.
Ich find die map nicht so toll übertriebene brücke und hänge,
hab schon bessere map gespielt.
hatte gestern 11 Stunden V2 gespielt...da ging das mit den ballen nicht...
Hab jetzt auf V3 umgestellt... muss ich neu anfangen???
Wenn ich den spielstand von V2 auf V3 weiterspiele geht das mit den ballen nämlich immernoch nicht
super map
aber ich finde blöd das sowenig Felder Ernte Reif sind
und die Klippe auf Bild 13 nicht ganz so
steil
Echt coole map !!!
Echt coole map !!!
Echt coole map !!!
Moin
Die ein teil der Fehler kommt von fasch gescalten Gebäuden.
Hab die Map mehre Stunden laufen gelassen . Sowohl im SP wie auch im MP.
Laden und speichen hatten wir nie sorgen .
Wenn die Fehler wirklich sich auf den Spielverlauf niederschlagen würden hätte ich die Map nie rausgebacht.
ein paar der Fehler wie die animals kann ich nicht nachvollziehn.
Da alles da ist wo es sein soll.
Was ich gemacht habe ist die Milchleistung/preis angepasst habe
sieht geil aus,aber ich würde die nur im MP spieklen!
Wäre nett wenn ThE2DoC mal schreiben würde was da für fehler kommen!!!
Denn alle fehler sind auf lange sich Spielrelevant.
geile sache ich dl mir se mal und gebe dan weitere infos!!!