Userprofil von Frutzel
Member since 9 / 2013


Frutzel
Punkte: 230
Stalljunge
Rank: #9045
Vorname: keine Angabe Alter & Geschlecht: keine Angabe Wohnort: keine Angabe Hobbys: keine Angabe Homepage keine Angabe

About Frutzel

keine Angabe
  1. Frutzel 22. 10 2016

    Mod: Sicma Adler ERS 6000 v1
    Kommt der Link noch?


  2. Frutzel 20. 10 2016

    Mod: Mercedes Sprinter Gerätewagen Sanität NRW
    Jetzt noch Die Johanniter drauf , dann lade ich Ihn

    1 Antworten

  3. Frutzel 24. 01 2015

    Mod: Hallen Pack
    Ich bedanke mich für die schönen Hallen, habe sie Eingebaut und bin begeistert.


  4. Frutzel 22. 01 2015

    Mod: Deutz Fahr 7250FL
    Gesehen ,Geladen, getestet und für Super befunden.
    Mich inzressieren Kottflügel nicht, mir ist Wichtig:
    Fehlerfrei
    Handhabung
    Spass
    Orginalgetreue
    Stvo
    alles andere Belastet nur.
    Weiter so, Du hast einen Fan!


  5. Frutzel 13. 01 2014

    Mod: BigFarming
    GIANTS Engine Runtime (build date: Feb 2 2011)
    (C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
    Application: FarmingSimulator2011
    Main System
    Core(s): 4 @ 2.8 GHZ
    OS: Windows NT 6.1 32-bit
    Physics System
    Driver: NVIDIA PhysX Runtime
    Version: 2.8.3
    Thread(s): 1
    Input System
    Keyboard enabled
    Mouse enabled
    Gamepad/Joystick disabled
    Force Feedback disabled
    Sound System
    Driver: OpenAL
    Version: 1.1
    Device: Generic Software
    Max. sources: 256
    EFX extensions initialized
    Generated 1 Aux Effect Slot(s)
    Render System
    Driver: OpenGL
    Card Vendor: NVIDIA Corporation
    Renderer: GeForce GT 545/PCIe/SSE2
    Version: 4.4.0
    GL_ATI_fragment_shader not supported
    max_texture_layers: 8
    OpenGL initialization successful
    Hardware Profile
    Level: Medium
    View Distance Coeff: 1
    Shadow Quality: 1
    Skip Mipmaps: 1
    Terrain LOD Distance Coeff: 1
    Farming Simulator 2011
    Version: 1.023 (Patch 2.3) RC5
    Available Languages: de
    Language: de
    Game vehicle types loaded
    Mod directory: C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods
    Load mod: addonPackage2
    Load mod: dlcPack2
    Load mod: BigFarming
    Load mod: MapBGASiloChaff
    Load mod: MapBGASiloGras
    Register vehicle type: pdlc_addonPackage2.waterTrailer
    Register vehicle type: pdlc_addonPackage2.dlcPlough
    Register vehicle type: pdlc_addonPackage2.sowingMachine_animated
    Register vehicle type: pdlc_addonPackage2.mower_animated
    Register vehicle type: pdlc_addonPackage2.amazoneZA
    Register vehicle type: pdlc_addonPackage2.windrower_animated
    Register vehicle type: pdlc_addonPackage2.tractor_cylindered
    Register vehicle type: pdlc_addonPackage2.frontloader_cylindered
    Register vehicle type: pdlc_addonPackage2.tedder_animated
    Register vehicle type: pdlc_addonPackage2.dlcCombine
    Register vehicle type: pdlc_addonPackage2.selfPropelledForageWagon
    Register vehicle type: pdlc_addonPackage2.combine_attachable
    Register vehicle type: pdlc_addonPackage2.dlcManureSpreader
    Register vehicle type: pdlc_dlcPack2.fertilizerTrailer
    Register vehicle type: pdlc_dlcPack2.silageFork
    Register vehicle type: pdlc_dlcPack2.garantVTL19500
    Register vehicle type: pdlc_dlcPack2.articulatedAxis
    Map: BGASiloChaff v1.3 loaded
    Map: BGASiloGras v1.3 loaded
    data/sky/sky_day_night.i3d (0.00mb in 133.78 ms)
    data/sky/rain.i3d (0.00mb in 27.68 ms)
    data/sky/hail.i3d (0.00mb in 17.60 ms)
    Error: Mesh with zero triangles
    C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01.i3d (41.18mb in 27179.73 ms)
    error: invalid ground object id specified (nil)
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 890.89 ms)
    Lua: Error running function: CattleMeadow.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: FeedingPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: FeedingPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: FeedingPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: FeedingPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: WateringPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: WateringPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: WateringPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Lua: Error running function: MilkingPlace.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 27.72 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
    Lua: Error running function: TipTrigger.onCreate
    D:/code/lsim2011clean/build/finalbin/dataS/scripts/Utils.lua(6) : attempt to compare number with nil
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    Error: Can't load resource: data/maps/sounds/windmill.wav
    Error: Can't load sample data/maps/sounds/windmill.wav.
    C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01/paths/trafficPaths.i3d (0.11mb in 9.06 ms)
    C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01/paths/pedestrianPaths.i3d (0.00mb in 2.44 ms)
    dataS2/character/pedestrians/casual08.i3d (0.53mb in 50.66 ms)
    dataS2/character/pedestrians/casual15.i3d (0.40mb in 33.02 ms)
    dataS2/character/pedestrians/casual02.i3d (0.31mb in 24.55 ms)
    dataS2/character/pedestrians/casual03.i3d (0.33mb in 24.66 ms)
    C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/missions/CattleMeadow.i3d (0.64mb in 27.17 ms)
    Error: AnimalHusbandry currently only one herd is allowed
    dataS2/character/cow/cowAnimation.i3d (16.80mb in 567.81 ms)
    Error: Failed to open xml file C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/CT3200XL_GWo_Edit/CT3200XL.xml'
    Error loadVehicle: invalid vehicle config file 'C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/CT3200XL_GWo_Edit/CT3200XL.xml', no type specified
    Error: Failed to open xml file C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/FlieglTGAPack/MAN_TGA.xml'
    Error loadVehicle: invalid vehicle config file 'C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/FlieglTGAPack/MAN_TGA.xml', no type specified
    data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 537.21 ms)
    data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 92.99 ms)
    data/vehicles/steerable/deutz/deutzAgrotronK420.i3d (5.72mb in 534.50 ms)
    data/vehicles/steerable/deutz/deutzAgrofarmFrontloader.i3d (6.62mb in 508.11 ms)
    data/vehicles/steerable/deutz/deutzFrontloaderShovel.i3d (0.10mb in 29.14 ms)
    data/vehicles/trailers/mediumTipper.i3d (0.75mb in 134.14 ms)
    data/vehicles/tools/poettinger/vitasemA301.i3d (0.35mb in 64.11 ms)
    data/vehicles/tools/triton500.i3d (0.34mb in 81.68 ms)
    data/vehicles/tools/poettinger/synkro4003k.i3d (0.79mb in 87.83 ms)
    data/vehicles/tools/barrelWeight.i3d (0.05mb in 28.06 ms)
    data/vehicles/tools/extraWeight02.i3d (0.04mb in 120.90 ms)
    Loaded milk difficulty: Milk production = 2%. Milk price = 22%. Manure production = 100%.
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    PhysX warning: Static actor moved
    (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
    data/character/farmer/farmer_player.i3d (2.40mb in 115.01 ms)
    data/vehicles/trucks/milktruck.i3d (2.11mb in 366.69 ms)
    data/vehicles/cars/car7.i3d (0.47mb in 64.68 ms)
    data/vehicles/cars/car9.i3d (0.43mb in 49.42 ms)
    data/vehicles/cars/car6.i3d (0.38mb in 40.75 ms)
    data/vehicles/cars/car4.i3d (0.33mb in 60.13 ms)
    data/vehicles/cars/car2.i3d (0.41mb in 45.27 ms)
    data/vehicles/cars/car3.i3d (0.39mb in 45.40 ms)
    data/vehicles/cars/car5.i3d (0.37mb in 52.08 ms)
    Warning: deleting object 'silotrigger' before all triggers are removed
    Warning: deleting object 'silotrigger' before all triggers are removed
    Warning: deleting object 'manureSilageTrigger' before all triggers are removed

    und ich habe keine weitere Mods im ordner


  6. Frutzel 20. 12 2013

    Mod: Abschieds Map LS11
    Ich sage schade, das dies die letzte Map war.
    Und zu den Kommentaren sag ich nur ein: Wenn ich das lese, könnt ich kotzen!


  7. Frutzel 16. 12 2013

    Mod: Fliegl ASW Pack (253 & 270)
    Vielen Dank, ich liebe diese Hänger, weil ich so blöd für Drehschemmel bin.


  8. Frutzel 15. 11 2013

    Mod: Fortschritt K-442
    Ich arbeite seit 2 Tagen mit dieser Presse und ich sage Top.

    Besondes gefallen mir die Beweglichen Teile. Top Qualli!


  9. Frutzel 06. 11 2013

    Mod: Claas Erntetechnik
    Hat der tolle Hänger Lichtscript?


  10. Frutzel 05. 11 2013

    Mod: Standard Map
    Mach weiter, ich baue auch meine Maps selbst, doch ich werde einen Teufel tun um Sie hochzuladen. Freunde sind begeistert von meinen Maps. Ich lade hier nix hoch, weil es immer nur gemotze gibt und ich der Meinung bin, das es hilfreicher wäre, wenn man vernüftige Anregungen bekäme, die man umsetzen kann.

    Ich halte mich mit Komentare eh zurück, weil wenn mir was gefällt ,schreibe ich den Modder/Mapper persönlich an und bedanke mich so bei Ihnen. Wahrscheinlich ist es meine Lebenserfahrung die die Dinge von zwei Seiten sieht.
    Mach weiter , es haben alle mal angefangen und kammen nicht Perfeckt auf die Welt.

    gruss Mario


  11. Frutzel 31. 10 2013

    Mod: Mapingen
    Da ich immer noch LS2011 Fan bin und die Map seit Wochen spiele, kann ich sagen das sie immer noch Spass macht, ich hatte noch keine Probleme.
    Gruss Mario


  12. Frutzel 16. 09 2013

    Mod: Ehlo V-Twin Flex 600
    Saugeiles Ding, brauchte zwar mein 939 dafür, jedoch bin ich auch kein Profi. Leute es funktioniert Weltklasse.

    Mario


  13. Frutzel 12. 09 2013

    Mod: John Deere 4850
    Ich Danke Dir für diesen tollen Schlepper


  14. Frutzel 08. 09 2013

    Mod: Sprinter313 KTW/RTW Berlin
    Jungs, entweder ist es ein RTW oder NAW. Mit diesem Fahrzeug würde man im Vehrker klanglos untergehen.
    warum versucht man sollsche Fahrzeuge so auffällig zugestalten? Hört auf damit, ich baue ach keine Tracktoren!

    Der Johanniter


  15. Frutzel 03. 09 2013

    Mod: NeuGisingen Final
    Danke für die schöne Map, gruss Mario


  16. Frutzel 03. 09 2013

    Mod: ZT 305 A Tür Edition
    Ich habe eine Schwäsche für alte Schlepper . Top und Danke!


  17. Frutzel 03. 09 2013

    Mod: ZT 303 Tür Edition
    nochmals Danke für diesen tollen Schlepper


  18. Frutzel 03. 09 2013

    Mod: ZT 300 Tür Edition
    Sehr schöner mod, weiter so


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