Mod:
Deutz Fahr 7250FL
Gesehen ,Geladen, getestet und für Super befunden.
Mich inzressieren Kottflügel nicht, mir ist Wichtig:
Fehlerfrei
Handhabung
Spass
Orginalgetreue
Stvo
alles andere Belastet nur.
Weiter so, Du hast einen Fan!
Mod:
BigFarming
GIANTS Engine Runtime (build date: Feb 2 2011)
(C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 4 @ 2.8 GHZ
OS: Windows NT 6.1 32-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 545/PCIe/SSE2
Version: 4.4.0
GL_ATI_fragment_shader not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium
View Distance Coeff: 1
Shadow Quality: 1
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 1
Farming Simulator 2011
Version: 1.023 (Patch 2.3) RC5
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods
Load mod: addonPackage2
Load mod: dlcPack2
Load mod: BigFarming
Load mod: MapBGASiloChaff
Load mod: MapBGASiloGras
Register vehicle type: pdlc_addonPackage2.waterTrailer
Register vehicle type: pdlc_addonPackage2.dlcPlough
Register vehicle type: pdlc_addonPackage2.sowingMachine_animated
Register vehicle type: pdlc_addonPackage2.mower_animated
Register vehicle type: pdlc_addonPackage2.amazoneZA
Register vehicle type: pdlc_addonPackage2.windrower_animated
Register vehicle type: pdlc_addonPackage2.tractor_cylindered
Register vehicle type: pdlc_addonPackage2.frontloader_cylindered
Register vehicle type: pdlc_addonPackage2.tedder_animated
Register vehicle type: pdlc_addonPackage2.dlcCombine
Register vehicle type: pdlc_addonPackage2.selfPropelledForageWagon
Register vehicle type: pdlc_addonPackage2.combine_attachable
Register vehicle type: pdlc_addonPackage2.dlcManureSpreader
Register vehicle type: pdlc_dlcPack2.fertilizerTrailer
Register vehicle type: pdlc_dlcPack2.silageFork
Register vehicle type: pdlc_dlcPack2.garantVTL19500
Register vehicle type: pdlc_dlcPack2.articulatedAxis
Map: BGASiloChaff v1.3 loaded
Map: BGASiloGras v1.3 loaded
data/sky/sky_day_night.i3d (0.00mb in 133.78 ms)
data/sky/rain.i3d (0.00mb in 27.68 ms)
data/sky/hail.i3d (0.00mb in 17.60 ms)
Error: Mesh with zero triangles
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01.i3d (41.18mb in 27179.73 ms)
error: invalid ground object id specified (nil)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 890.89 ms)
Lua: Error running function: CattleMeadow.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: WateringPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: WateringPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: WateringPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: MilkingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 27.72 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
Lua: Error running function: TipTrigger.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/Utils.lua(6) : attempt to compare number with nil
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01/paths/trafficPaths.i3d (0.11mb in 9.06 ms)
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01/paths/pedestrianPaths.i3d (0.00mb in 2.44 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 50.66 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 33.02 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 24.55 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 24.66 ms)
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/missions/CattleMeadow.i3d (0.64mb in 27.17 ms)
Error: AnimalHusbandry currently only one herd is allowed
dataS2/character/cow/cowAnimation.i3d (16.80mb in 567.81 ms)
Error: Failed to open xml file C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/CT3200XL_GWo_Edit/CT3200XL.xml'
Error loadVehicle: invalid vehicle config file 'C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/CT3200XL_GWo_Edit/CT3200XL.xml', no type specified
Error: Failed to open xml file C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/FlieglTGAPack/MAN_TGA.xml'
Error loadVehicle: invalid vehicle config file 'C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/FlieglTGAPack/MAN_TGA.xml', no type specified
data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 537.21 ms)
data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 92.99 ms)
data/vehicles/steerable/deutz/deutzAgrotronK420.i3d (5.72mb in 534.50 ms)
data/vehicles/steerable/deutz/deutzAgrofarmFrontloader.i3d (6.62mb in 508.11 ms)
data/vehicles/steerable/deutz/deutzFrontloaderShovel.i3d (0.10mb in 29.14 ms)
data/vehicles/trailers/mediumTipper.i3d (0.75mb in 134.14 ms)
data/vehicles/tools/poettinger/vitasemA301.i3d (0.35mb in 64.11 ms)
data/vehicles/tools/triton500.i3d (0.34mb in 81.68 ms)
data/vehicles/tools/poettinger/synkro4003k.i3d (0.79mb in 87.83 ms)
data/vehicles/tools/barrelWeight.i3d (0.05mb in 28.06 ms)
data/vehicles/tools/extraWeight02.i3d (0.04mb in 120.90 ms)
Loaded milk difficulty: Milk production = 2%. Milk price = 22%. Manure production = 100%.
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
data/character/farmer/farmer_player.i3d (2.40mb in 115.01 ms)
data/vehicles/trucks/milktruck.i3d (2.11mb in 366.69 ms)
data/vehicles/cars/car7.i3d (0.47mb in 64.68 ms)
data/vehicles/cars/car9.i3d (0.43mb in 49.42 ms)
data/vehicles/cars/car6.i3d (0.38mb in 40.75 ms)
data/vehicles/cars/car4.i3d (0.33mb in 60.13 ms)
data/vehicles/cars/car2.i3d (0.41mb in 45.27 ms)
data/vehicles/cars/car3.i3d (0.39mb in 45.40 ms)
data/vehicles/cars/car5.i3d (0.37mb in 52.08 ms)
Warning: deleting object 'silotrigger' before all triggers are removed
Warning: deleting object 'silotrigger' before all triggers are removed
Warning: deleting object 'manureSilageTrigger' before all triggers are removed
Mod:
Standard Map
Mach weiter, ich baue auch meine Maps selbst, doch ich werde einen Teufel tun um Sie hochzuladen. Freunde sind begeistert von meinen Maps. Ich lade hier nix hoch, weil es immer nur gemotze gibt und ich der Meinung bin, das es hilfreicher wäre, wenn man vernüftige Anregungen bekäme, die man umsetzen kann.
Ich halte mich mit Komentare eh zurück, weil wenn mir was gefällt ,schreibe ich den Modder/Mapper persönlich an und bedanke mich so bei Ihnen. Wahrscheinlich ist es meine Lebenserfahrung die die Dinge von zwei Seiten sieht.
Mach weiter , es haben alle mal angefangen und kammen nicht Perfeckt auf die Welt.
Mod:
Mapingen
Da ich immer noch LS2011 Fan bin und die Map seit Wochen spiele, kann ich sagen das sie immer noch Spass macht, ich hatte noch keine Probleme.
Gruss Mario
Mod:
Sprinter313 KTW/RTW Berlin
Jungs, entweder ist es ein RTW oder NAW. Mit diesem Fahrzeug würde man im Vehrker klanglos untergehen.
warum versucht man sollsche Fahrzeuge so auffällig zugestalten? Hört auf damit, ich baue ach keine Tracktoren!
Mod: Sicma Adler ERS 6000 v1
Kommt der Link noch?
Mod: Mercedes Sprinter Gerätewagen Sanität NRW
Jetzt noch Die Johanniter drauf , dann lade ich Ihn
Mod: Hallen Pack
Ich bedanke mich für die schönen Hallen, habe sie Eingebaut und bin begeistert.
Mod: Deutz Fahr 7250FL
Gesehen ,Geladen, getestet und für Super befunden.
Mich inzressieren Kottflügel nicht, mir ist Wichtig:
Fehlerfrei
Handhabung
Spass
Orginalgetreue
Stvo
alles andere Belastet nur.
Weiter so, Du hast einen Fan!
Mod: BigFarming
GIANTS Engine Runtime (build date: Feb 2 2011)
(C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 4 @ 2.8 GHZ
OS: Windows NT 6.1 32-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 545/PCIe/SSE2
Version: 4.4.0
GL_ATI_fragment_shader not supported
max_texture_layers: 8
OpenGL initialization successful
Hardware Profile
Level: Medium
View Distance Coeff: 1
Shadow Quality: 1
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 1
Farming Simulator 2011
Version: 1.023 (Patch 2.3) RC5
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods
Load mod: addonPackage2
Load mod: dlcPack2
Load mod: BigFarming
Load mod: MapBGASiloChaff
Load mod: MapBGASiloGras
Register vehicle type: pdlc_addonPackage2.waterTrailer
Register vehicle type: pdlc_addonPackage2.dlcPlough
Register vehicle type: pdlc_addonPackage2.sowingMachine_animated
Register vehicle type: pdlc_addonPackage2.mower_animated
Register vehicle type: pdlc_addonPackage2.amazoneZA
Register vehicle type: pdlc_addonPackage2.windrower_animated
Register vehicle type: pdlc_addonPackage2.tractor_cylindered
Register vehicle type: pdlc_addonPackage2.frontloader_cylindered
Register vehicle type: pdlc_addonPackage2.tedder_animated
Register vehicle type: pdlc_addonPackage2.dlcCombine
Register vehicle type: pdlc_addonPackage2.selfPropelledForageWagon
Register vehicle type: pdlc_addonPackage2.combine_attachable
Register vehicle type: pdlc_addonPackage2.dlcManureSpreader
Register vehicle type: pdlc_dlcPack2.fertilizerTrailer
Register vehicle type: pdlc_dlcPack2.silageFork
Register vehicle type: pdlc_dlcPack2.garantVTL19500
Register vehicle type: pdlc_dlcPack2.articulatedAxis
Map: BGASiloChaff v1.3 loaded
Map: BGASiloGras v1.3 loaded
data/sky/sky_day_night.i3d (0.00mb in 133.78 ms)
data/sky/rain.i3d (0.00mb in 27.68 ms)
data/sky/hail.i3d (0.00mb in 17.60 ms)
Error: Mesh with zero triangles
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01.i3d (41.18mb in 27179.73 ms)
error: invalid ground object id specified (nil)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 890.89 ms)
Lua: Error running function: CattleMeadow.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: FeedingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: WateringPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: WateringPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: WateringPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Lua: Error running function: MilkingPlace.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/ai/animals/world/Entity.lua(31) : attempt to index global 'g_agentManager' (a nil value)
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 27.72 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.32 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
Lua: Error running function: TipTrigger.onCreate
D:/code/lsim2011clean/build/finalbin/dataS/scripts/Utils.lua(6) : attempt to compare number with nil
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.31 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.29 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.30 ms)
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
Error: Can't load resource: data/maps/sounds/windmill.wav
Error: Can't load sample data/maps/sounds/windmill.wav.
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01/paths/trafficPaths.i3d (0.11mb in 9.06 ms)
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/map01/paths/pedestrianPaths.i3d (0.00mb in 2.44 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 50.66 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 33.02 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 24.55 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 24.66 ms)
C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/BigFarming/missions/CattleMeadow.i3d (0.64mb in 27.17 ms)
Error: AnimalHusbandry currently only one herd is allowed
dataS2/character/cow/cowAnimation.i3d (16.80mb in 567.81 ms)
Error: Failed to open xml file C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/CT3200XL_GWo_Edit/CT3200XL.xml'
Error loadVehicle: invalid vehicle config file 'C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/CT3200XL_GWo_Edit/CT3200XL.xml', no type specified
Error: Failed to open xml file C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/FlieglTGAPack/MAN_TGA.xml'
Error loadVehicle: invalid vehicle config file 'C:/Users/Frutzel/Documents/My Games/FarmingSimulator2011/mods/FlieglTGAPack/MAN_TGA.xml', no type specified
data/vehicles/steerable/lizard/lizard7210.i3d (3.36mb in 537.21 ms)
data/vehicles/cutters/lizard/lizardCutter7210.i3d (0.53mb in 92.99 ms)
data/vehicles/steerable/deutz/deutzAgrotronK420.i3d (5.72mb in 534.50 ms)
data/vehicles/steerable/deutz/deutzAgrofarmFrontloader.i3d (6.62mb in 508.11 ms)
data/vehicles/steerable/deutz/deutzFrontloaderShovel.i3d (0.10mb in 29.14 ms)
data/vehicles/trailers/mediumTipper.i3d (0.75mb in 134.14 ms)
data/vehicles/tools/poettinger/vitasemA301.i3d (0.35mb in 64.11 ms)
data/vehicles/tools/triton500.i3d (0.34mb in 81.68 ms)
data/vehicles/tools/poettinger/synkro4003k.i3d (0.79mb in 87.83 ms)
data/vehicles/tools/barrelWeight.i3d (0.05mb in 28.06 ms)
data/vehicles/tools/extraWeight02.i3d (0.04mb in 120.90 ms)
Loaded milk difficulty: Milk production = 2%. Milk price = 22%. Manure production = 100%.
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
PhysX warning: Static actor moved
(f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818
data/character/farmer/farmer_player.i3d (2.40mb in 115.01 ms)
data/vehicles/trucks/milktruck.i3d (2.11mb in 366.69 ms)
data/vehicles/cars/car7.i3d (0.47mb in 64.68 ms)
data/vehicles/cars/car9.i3d (0.43mb in 49.42 ms)
data/vehicles/cars/car6.i3d (0.38mb in 40.75 ms)
data/vehicles/cars/car4.i3d (0.33mb in 60.13 ms)
data/vehicles/cars/car2.i3d (0.41mb in 45.27 ms)
data/vehicles/cars/car3.i3d (0.39mb in 45.40 ms)
data/vehicles/cars/car5.i3d (0.37mb in 52.08 ms)
Warning: deleting object 'silotrigger' before all triggers are removed
Warning: deleting object 'silotrigger' before all triggers are removed
Warning: deleting object 'manureSilageTrigger' before all triggers are removed
und ich habe keine weitere Mods im ordner
Mod: Abschieds Map LS11
Ich sage schade, das dies die letzte Map war.
Und zu den Kommentaren sag ich nur ein: Wenn ich das lese, könnt ich kotzen!
Mod: Fliegl ASW Pack (253 & 270)
Vielen Dank, ich liebe diese Hänger, weil ich so blöd für Drehschemmel bin.
Mod: Fortschritt K-442
Ich arbeite seit 2 Tagen mit dieser Presse und ich sage Top.
Besondes gefallen mir die Beweglichen Teile. Top Qualli!
Mod: Claas Erntetechnik
Hat der tolle Hänger Lichtscript?
Mod: Standard Map
Mach weiter, ich baue auch meine Maps selbst, doch ich werde einen Teufel tun um Sie hochzuladen. Freunde sind begeistert von meinen Maps. Ich lade hier nix hoch, weil es immer nur gemotze gibt und ich der Meinung bin, das es hilfreicher wäre, wenn man vernüftige Anregungen bekäme, die man umsetzen kann.
Ich halte mich mit Komentare eh zurück, weil wenn mir was gefällt ,schreibe ich den Modder/Mapper persönlich an und bedanke mich so bei Ihnen. Wahrscheinlich ist es meine Lebenserfahrung die die Dinge von zwei Seiten sieht.
Mach weiter , es haben alle mal angefangen und kammen nicht Perfeckt auf die Welt.
gruss Mario
Mod: Mapingen
Da ich immer noch LS2011 Fan bin und die Map seit Wochen spiele, kann ich sagen das sie immer noch Spass macht, ich hatte noch keine Probleme.
Gruss Mario
Mod: Ehlo V-Twin Flex 600
Saugeiles Ding, brauchte zwar mein 939 dafür, jedoch bin ich auch kein Profi. Leute es funktioniert Weltklasse.
Mario
Mod: John Deere 4850
Ich Danke Dir für diesen tollen Schlepper
Mod: Sprinter313 KTW/RTW Berlin
Jungs, entweder ist es ein RTW oder NAW. Mit diesem Fahrzeug würde man im Vehrker klanglos untergehen.
warum versucht man sollsche Fahrzeuge so auffällig zugestalten? Hört auf damit, ich baue ach keine Tracktoren!
Der Johanniter
Mod: NeuGisingen Final
Danke für die schöne Map, gruss Mario
Mod: ZT 305 A Tür Edition
Ich habe eine Schwäsche für alte Schlepper . Top und Danke!
Mod: ZT 303 Tür Edition
nochmals Danke für diesen tollen Schlepper
Mod: ZT 300 Tür Edition
Sehr schöner mod, weiter so