Userprofil von skjatala
Member since 2 / 2013
Member since 2 / 2013
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahren
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Volcano Island
vor etwa 10 Jahre
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Volcano Island
vor etwa 10 Jahre
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Volcano Island
vor etwa 10 Jahre
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Volcano Island
vor etwa 10 Jahre
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Volcano Island
vor etwa 10 Jahre
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Volcano Island
vor etwa 10 Jahre
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Volcano Island
vor etwa 10 Jahre
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Volcano Island
vor etwa 10 Jahre
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Volcano Island
vor etwa 10 Jahre
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Volcano Island
vor etwa 10 Jahre
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Kuhn SPV Confort14
vor etwa 10 Jahre
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Kuhn SPV Confort14
vor etwa 10 Jahre
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Kuhn SPV Confort14
vor etwa 10 Jahre
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Kuhn SPV Confort14
vor etwa 10 Jahre
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Kuhn SPV Confort14
vor etwa 10 Jahre
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Central Kansas
vor etwa 10 Jahre
Dieser Nutzer hat noch keine Projekte vorgestellt.
Mod: Courseplay
This is not a CoursePlay for FS25 , it is last version for FS22. Case crash the game
Mod: FS22 Dondiego Map
Please you need to adjust Collison height in autodrive setting . decrease it from 2 to 1 or less.
Mod: FS22 Dondiego Map
I am the big fan of this map. Thank you for your very hard work and lot of time.
i have a question , is that possible to add Red Cabbage and White Cabbage as "EARTHFRUITS" in "fruitTypes Category Index" ?
Mod: FS22 Dondiego Map
There is broken Connection before grain unloading point in port.
Mod: FS22 Dondiego Produktion Pack
Nice to see you again . My suggestion is, you don't have to agree with me , Please add something else with name of green houses, carpenter EU. like Dondiego Greenhouse , Dondiego_Carpenter. thanks for coming in form again.
Mod: Dondiego Map
Hello Dondiego :
We are anxiously awaiting this nice map in FS 22. Hope you are working on it.
Mod: Introduction AutoDrive
@Dracan: For German Please visit Stephan-S FS19_AutoDrive Wiki page. thanks
Mod: Dondiego Map
Thanks for great Map. V 2.0.1 have 5 time "euroPalletVis"Physics problem.
I have also received this error many time.
2019-10-16 20:32 Error: Running LUA method 'update'.
2019-10-16 20:32 dataS/scripts/fieldJobs/FieldManager.lua(541) : attempt to index a nil value.
Mod: Düngerherstellung
Thanks for nice and useful mod.
it will be great if you add lime.
<filltypename_in1>manure</filltypename_in1>
<percentage_in1>50</percentage_in1>
<filltypename_in2>liquidmanure digestate</filltypename_in2>
<percentage_in2>30</percentage_in2>
<filltypename_in3>lime</filltypename_in3>
<percentage_in3>20</percentage_in3>
<filltypename_out>fertilizer</filltypename_out>
Mod: Nordfriesische Marsch
You have use Dual Colered House in your Map
"scriptCallback" value="DualColoredHouse.onCreate"/>
value="data/maps/models/buildings/villageHouses/colors.xml"/>
where is colors.xml in your map even it is not in FS 17 game data.
Also change wind mills with "Farming Simulator 17/data/placeable/windTurbine
Mod: Muzza Map V. 2
Cannot Download.Please Change Download Link. Mega have over quota limit.
Mod: OGF USA
Cannot download , After 90% download Link broken every time. (about 15 time)
Mod: WestBridge Storage addon
I am very sorry for that.
I have 79 mods in my mods folder when i checked this mod. and almost 49 in multi-player. but log file was clean. i have checked it now after your post. it is still clean. I think you have any mod that conflict with this. most likely
"MinMax" mod. try again without "MinMax" mod.
or check without other mod maps. i am waiting your result.
Mod: liebherrL540 Radlader
No problem. i have seen many more
we have here with one blade ploughs for hard ground
Mod: liebherrL540 Radlader
Volcano Island 2.1. Not yet Released
Mod: Krone BigL500 Pro Extended
First of all lot of thanks for this Nice effort and a good mod.
Traffic Collision Trigger is missing or not available.
So mod is not compatible for Course Play.
Mod: Volcano Island
Version 1.3.6
Volcano Island 1.3.6 MP Replaced : Pig fattening v 3.2.5 to Pig fattening v 3.2.7 Added : Digital display (DigitalAmountMover) by VIPDani. you can continue with old save game in SP You must Start New game for MP
Mod: Stone wall
Error: UVs out of range [-8,8] Mesh13 Model'.
Mod: Futterlager mit Förderbänder
where is Stiffi v1.5 map.
if it was working in Stiffi v1.5 map, why you don't release that map??????????
Mod: FeedStorage addon BjornHolm
yes ! first you save game then you can see. then press Alt+Tab
Go to (xxx is your login name xxxx save game No)
C:\Users/xxx/Documents/My Games/FarmingSimulator2015/xxxx/careerSavegame.xml
Mod: WestBridge Storage addon
trigger is in front of grass heap outside of shed. dont go more under the shed
Mod: FeedStorage addon BjornHolm
it is empty storage at cow zone. you can store there grass straw
silage forage chaff and manure.
Mod: WestBridge Storage addon
Fabricators are making other conveyors .
that are not available for FS 15
Mod: WestBridge Storage addon
Signs are added v:1.0.1
Mod: WheelLoader Bucket
Food Storage under testing , only chaff Conveyor is working. will be upload soon
Mod: Hagenstedt für LS15
Nice effort. 5 star
there is a small mistake in farmSiloSystem. farmSiloSystem_lods is other than main farmSiloSystem. and Obstacle in the way.
Mod: Central Kansas
tthank you very much
Mod: Central Kansas
The tasks for using manure and slurry in 'SoilMod' are as follows:
1. Spread manure or slurry on the field.
2a. For best results, manure has to be ploughed into ground, as it will increase nutrition levels by 3 (up to a max of 3)
2c. Cultivating manure is less effective, as it will only increase by 1.
2b. For slurry, either ploughing or cultivating, will increase nutrition levels by 1 (up to a max of 3.)
2d. Slurry can also be "left unprocessed" awaiting for the next growth cycle, but will then be even less effective, as only up to a max of 1 nutrition level is settled into the soil.
Note that manure which is left unprocessed on the terrain, will dissipate over time (3 days), and will in this case NOT increase nutrition levels.
Fertilizer - the synthetic kind, only when growing
Using organic fertilizer is best, but the synthetic kind could help in situations where just a bit more would be useful.
However, spreading synthetic fertilizer will only be effective when the crops are in their early growing stages. If synthetic fertilizer is spread at a different time, the crops will not accept it.
In SoilMod's advanced mode (which is default) there are 3 types of synthetic fertilizers; type-A, type-B & type-C. Each crop (fruit-type) will only accept one specific type of synthetic fertilizer (or none at all), which can be seen in the 'Fruit Effects' PDA screen.
Using the standard equipment for spreading liquid fertilizer (not slurry though), it is possible to switch spray type to each of the 3 synthetic fertilizer types. The F1 helpbox will show what key to press for that.
Weed plants & herbicide - randomly appears in fields
Patches of weed plants will continuously appear in fields, as their seeds are spread with the winds. Ploughing, cultivating or seeding will remove them, but sometimes using these methods are not possible, so you need to spray herbicide.
In SoilMod's advanced mode (which is default) there are 3 types of herbicides; type-A, type-B & type-C. Any of these herbicides will kill weed plants. However some crops will be affected by a specific type of herbicide, so make sure you check the 'Fruit Effects' PDA screen. In the worst case, crops becomes withered due to being exposed to the specific herbicide type.
When weed plants have been affected by herbicide, they will wither and die some days after. - However by then new weed plants may have appeared closed by.
Using the standard equipment for spreading liquid fertilizer (not slurry though), it is possible to switch spray type to each of the 3 herbicide types. The F1 helpbox will show what key to press for that.
Mod: Central Kansas
** Note that if the file does not yet exist, an error will be logged. This is normal behaviour.
Mod: Scania T Batman
From where I can get Scania T truck for V 1.12.1?
Mod: OGF USA MAP
In Field 19(Grass Field) there is hurdle for vehicles with hidden silo.it is rigid body. Also in field 15 elmTree_lod2 is there.
Mod: Hubschrauber Helicopter
Without any Comment
Warning (performance): Raw texture format (C:/Users/CC/Documents/My Games/FarmingSimulator2013/mods/Hubschrauber/texturen/store.png)
C:/Users/CC/Documents/My Games/FarmingSimulator2013/mods/Hubschrauber/scripts/particle.i3d (0.02mb in 125.76 ms)
Warning (performance): Raw texture format (C:/Users/CC/Documents/My Games/FarmingSimulator2013/mods/Hubschrauber/windTurbine_diffuse.png)
Warning (performance): Raw texture format (C:/Users/CC/Documents/My Games/FarmingSimulator2013/mods/Hubschrauber/texturen/1.png)
Warning (performance): Raw texture format (C:/Users/CC/Documents/My Games/FarmingSimulator2013/mods/Hubschrauber/texturen/fenster_glass.png)
Error: loading xml I18N item, missing 'en' or global value of attribute 'vehicle.typeDesc.TypeDescription'
Warning (performance): Raw texture format (C:/Users/CC/Documents/My Games/FarmingSimulator2013/mods/Hubschrauber/texturen/help.png)
Error: LUA running function 'update'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(63) : attempt to index field '?' (a nil value)
Error: LUA running function 'draw'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(87) : attempt to index local 'actionData' (a nil value)
Error: LUA running function 'update'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(63) : attempt to index field '?' (a nil value)
Error: LUA running function 'draw'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(87) : attempt to index local 'actionData' (a nil value)
Error: LUA running function 'update'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(63) : attempt to index field '?' (a nil value)
Error: LUA running function 'draw'
D:/code/lsim2013_desktop/build/finalbin/dataS/scripts/InputBinding.lua(87) : attempt to index local 'actionData' (a nil value)
Mod: WaterMod Map einbau
when i restart map , lost water level at 0%.
Mod: MultiFurit SBR 35
In our country, on the occasion of sugarcane harvest ? More than100 tons the Russian tractor with two axles trailer are plus.
you can see here
http://goo.gl/k4RF4
http://goo.gl/MhJzR
Mod: Andres Kanal Map Multifrucht
what shall we do with Green Wheat windrow ? any machine can pickup that Stench?
Was sollen wir mit Green Wheat Schwade tun? jede Maschine abholen können, dass Gestank.
Mod: Pipaland new
Kindly check these errors, after playing few hours now game suddenly shutdown with Pipa Land new v2
Error: UVs out of range [-8,8] Landhandel_Ground'
Error: UVs out of range [-8,8] polySurfaceShape1'
Warning: Material with id 0 not found in shape 'stationPlane'.
Warning (performance): Raw texture format (C:/Users/XXXX/Documents/My Games/FarmingSimulator2013/mods/Pipa_land_new_V2/models02/DLN006-Billinger Landhandel/floor.png)
Physics: Add trigger callback failed, object potatoSiloTrigger is not a physics trigger
Physics: Add trigger callback failed, object sugarBeetSiloTrigger is not a physics trigger
Mod: Farmers Map Multifrucht
there is no any buy-able field. if there is no achievement why
farmers do such hard work ?
Mod: Freidl Roundbaler
if there is Auto unload option then it is the best available mod