Member since 3 / 2015
Userprofil von ModHamster
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Mod: AutoDrive
Hallo,
hört sich nach einem super Mod an. Ist dieser denn auch für den Dedi Server geeignet?
Mod: GPS
Hallo,
erst einmal danke das du den Mod auch in den 17er gebracht hast der ist einfach der hammer. Aber uns ist auf dem Dedi Server ein Problem aufgefallen, und zwar das plötzlich aufeinmal die Linien vom GPS weg sind und daraufhin auch nen call stack in der log erscheint. Vielleicht kannst du uns da mal helfen.
MfG
Log:
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GT 520MX
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1280 x 720
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Low
View Distance Factor: 0.550000
Shadow Quality: 0.000000 Size: 1 Filter-Size: 4
Shader Quality: 0
Skip Mipmaps: 1
LOD Distance Factor: 0.650000
Terrain LOD Distance Factor: 0.550000
Terrain Normal Mapping: No
Foliage View Distance Factor: 0.800000
Foliage Density: 0.250000
Volume Mesh Tessellation Factor: 1.700000
Tyre Tracks Segments Factor: 0.500000
Max. Number of Shadow Lights: 1
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 0
Farming Simulator 17
Version: 1.2.1.1 1.2.1RC3
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2016-10-30 01:24:21
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: Compass
Load mod: FS17_brantnerDPW18000
Load mod: FS17_challengerMT700EFieldViper
Load mod: FS17_challengerMT775EStealth
Load mod: FS17_challengerMT800EFieldPython
Load mod: FS17_challengerMT900EFieldAnaconda
Load mod: FS17_fendt900BlackBeauty
Load mod: FS17_fendtHarvesterPackage
Load mod: FS17_flieglSTF25000VC
Load mod: FS17_ForRealModule03_GroundResponse
Load mod: FS17_fortunaFTM200_6_0
Load mod: FS17_itRunnerPack
Load mod: FS17_masseyFerguson8737BlackEdition
Load mod: FS17_newHollandLM742
Load mod: FS17_shedPackage
Load mod: FS17_valtraTSeriesCowEdition
Load mod: FS17_veenhuisW400
Load mod: RealTime
Load mod: ZZZ_driveControl
Load mod: zzz_ErtragV1
Load mod: ZZZ_fastForward
Load mod: ZZZ_GPS
Script loaded: Compass.LUA (v2.0.0)
--- installing driveControl by upsidedown into Drivable and Steerable...
dataS/cameraPath01.i3d (0.57) ms
dataS/cameraPath02.i3d (0.49) ms
dataS/cameraPath03.i3d (0.37) ms
data/sky/skyUS_day_night.i3d (61.67) ms
data/sky/rain.i3d (3.86) ms
data/sky/hail.i3d (2.67) ms
data/sky/dust.i3d (1.74) ms
data/maps/map01.i3d (7042.88) ms
data/objects/basketball/basketball.i3d (5.25) ms
--- loading driveControl mod V4.03 (by upsidedown)---
--- fast Forward Mod V2.1 loaded --- (by upsidedown)
--- loading GPS mod V5.01 --- (by upsidedown)
Enabled withering
Joined network game (44)
data/vehicles/steerable/caseIH/caseIH1660.i3d (161.55) ms
loading C:/Users/Michi/Documents/My Games/FarmingSimulator2017//driveControl_config.xml for driveControl-Mod configuration
driveControl module shuttle started
driveControl module fourWDandDifferentials started
driveControl module cruiseControl started
driveControl module showNearestFillLevel started
driveControl module pipeCam started
driveControl module implementControl started
driveControl module softGas started
driveControl softGas maxGasOnModifier set to 30%
GPS mod inserted into Drivable Specialization (should happen only once!)
GPS mod inserted into Vehicle Camera (should happen only once!)
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (127.17) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (58.42) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (158.45) ms
data/vehicles/trailers/metaltech/db8000.i3d (95.98) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (80.42) ms
data/vehicles/tools/stoll/stollToolLogFork.i3d (39.52) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (106.91) ms
dataS2/character/player/player01.i3d (1995.65) ms
data/vehicles/tools/bredal/F2WS4000.i3d (61.26) ms
data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (71.44) ms
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (45.03) ms
data/vehicles/tools/poettinger/poettingerTop462.i3d (65.54) ms
data/vehicles/tools/stoll/stollToolPalletFork.i3d (4.63) ms
data/vehicles/tools/stoll/stollToolBaleFork.i3d (3.19) ms
data/vehicles/trailers/fliegl/flieglDPW180.i3d (42.02) ms
data/vehicles/trailers/newHolland/newHollandRollBelt150.i3d (63.17) ms
data/objects/roundbales/roundbaleStraw_w112_d130.i3d (8.40) ms
data/vehicles/tools/poettinger/poettingerNovacat302ED.i3d (54.50) ms
data/vehicles/tools/poettinger/poettingerNovaCat301.i3d (83.89) ms
data/vehicles/tools/agco/agco1500.i3d (14.24) ms
data/vehicles/tools/stoll/stollToolShovel.i3d (4.43) ms
data/vehicles/tools/stoll/stollFrontLoaderFZ60.i3d (13.06) ms
data/placeables/shelters/storageShelter02.i3d (12.62) ms
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (38.02) ms
data/placeables/shelters/storageShelter01.i3d (22.87) ms
data/vehicles/train/locomotive.i3d (72.36) ms
data/vehicles/train/wagonTimber.i3d (30.61) ms
data/vehicles/train/wagonWoodChips.i3d (37.80) ms
data/vehicles/train/wagonGrain.i3d (35.57) ms
data/vehicles/train/wagonSugarbeets.i3d (35.13) ms
dataS2/character/player/player02.i3d (1021.20) ms
Disabled withering
robert joined the game
fendtfahrer tom joined the game
data/objects/pallets/fertilizerTank.i3d (8.66) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (20.27) ms
data/vehicles/tools/grimme/grimmeFT300.i3d (307.21) ms
data/vehicles/trailers/grimme/grimmeRootster604.i3d (1020.05) ms
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
fendtfahrer tom joined the game
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3462): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude()
LUA call stack:
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : printCallstack
=dataS/scripts/vehicles/specializations/AttacherJoints.lua (0) : updatePowerTakeoff
=dataS/scripts/vehicles/Vehicle.lua (0) : postUpdate
=dataS/scripts/network/Client.lua (0) : update
=dataS/scripts/BaseMission.lua (0) : update
=dataS/scripts/FSBaseMission.lua (0) : update
=dataS/scripts/missions/mission00.lua (0) : update
=dataS/scripts/main.lua (0) : update
Mod: 39 Roadhunter Trailer Pack
Kann man das Trailerpack auch im MP nutzen?
Mod: CSZ set
Danny21 einmal bei der zip datei die (6) und (7) aus dem namen entfernen dann müsste es im shop angezeigt werden
Mod: Claas Lexion 580/600
Hallo,
der Drescher ist dir super gelungen 5* dafür und ein Danke oben drauf :).
das einzige was mich gerade stört ist folgender Fehler auf dem Server. Wäre sehr dankbar wenn mir da einer helfen könnte.
MfG
Modhamster
Fehler:
Error: Running LUA method 'packetReceived'.
C:/gameservers/s895444/ls2015/gameProfile/mods//FS15_claasLexionPack/Scripts/manualPipe.lua:322: attempt to index field 'vehicle' (a nil value)
Mod: Ackendorf
ich glaube dafür musst du dich auf der seite registrieren.
Mod: Fliegl DPW180 Universal AutoLoad
steht in der Beschreibung
Mod: Fliegl DPW 180 Automatischer Ladefunktion
Für Holzstämme ist das nicht möglich soweit ich weiss, da fast jeder stamm eine andere grösse hat und das somit sehr schwer bis gar nicht möglich ist dafür ein script zu erstellen.
Mod: BaleExtension
Hallo,
ich wollte ein bisschen im mp spielen allerdings komm ich in das spiel nicht und auch ein mitspieler kommt in mein spiel nicht rein. die log zeigt mir folgenen Fehler:
Error: Running LUA method 'packetReceived'.
C:/Users/Zeika/Documents/My Games/FarmingSimulator2015/mods//ZZZ_baleExtension/baleExtension.lua:497: attempt to index field 'bale' (a nil value)
liegt dies an der Ultima oder an etwas anderem?
wäre sehr dankbar über jegliche Hilfe.
MfG Modhamster
Mod: BaleExtension
bei mir ebenfalls das gleiche Problem. Zeigt Silage an aber leider nicht mehr gewickelt.
MfG Modhamster
Mod: Frontlader/Telelader Tools Universal AutoLoad
Ach nicht schlimm. wie sagt man so schön besser spät als nie ;).
Vielen dank werde es ausprobieren. Konnte den Fehler in der Zwischenzeit ein bisschen umgehen daher nicht so dramatisch das es länger gedauert hat. :)
Mod: Frontlader/Telelader Tools Universal AutoLoad
hallo,
danke für den hamma mod darauf hatte ich gewartet um wieder vernünftig ballen zu machen einfach top.
leider kann ich seit kurzen die gabeln nicht mehr nutzen da damit mein spiel nicht mehr lädt. vielleicht kann mir da jemand helfen bei diesen Fehler:
Error: Running LUA method 'loadSharedI3DFileFinished'.
C:/Users/Hamster/Documents/My Games/FarmingSimulator2015/mods//UAL_Tools/scripts/UAL.lua:1043: attempt to index field 'Rounds' (a nil value)
mfg Modhamster
Mod: Courseplay
Hallo, gibt es schon neuigkeiten wann es den mod im mp geben wird?
Mod: Bjornholm Mining and Construction Economy
Really nice map thanks for it.
But i have one question.
Can somebody tell me how i cling the shovel off the exvavator in the modpack?
Kann mir vielleicht jemand sagen wie ich die Schaufel von den Baggern in dem Modpack anhängen kann?
Mod: Nederland
ich glaube das liegt an der 64er grenze schau mal in der log nach. wenn es daran liegt könnte dies http://marhu.net/phpBB3/viewtopic.php?f=141&t=2666
helfen