Userprofil von Knottypine
Member since 1 / 2018


Knottypine
Punkte: 29
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About Knottypine

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  1. Knottypine 06. 10 2019

    Mod: Dondiego Map
    Thanks for the update! I was afraid that you were going to use an area where I have already established an industrial area. I have some work to do moving my buildings around.


  2. Knottypine 07. 09 2019

    Mod: Dondiego Map
    You can ignore this warning. The crane has been removed from the vanilla game because of errors. The current crane model will always show this warning.


  3. Knottypine 26. 07 2019

    Mod: Dondiego Map
    Cranes have been removed even from the vanilla game due to a bug that is low priority to fix. The crane files are left in-game for modders to use if they wish.

    https://forum.giants-software.com/viewtopic.php?f=1002&t=147983


  4. Knottypine 14. 07 2019

    Mod: Dondiego Map
    You can edit one of the XML files to enable the purchase of the entire land, but I don't know if there are future plans for that area.


  5. Knottypine 01. 07 2019

    Mod: Dondiego Map
    The port walls should be an easy fix to just remove the compound setting. The crane has actually been removed from the base game due to errors, however, it's still available there for modders to use.

    https://forum.giants-software.com/viewtopic.php?f=1002&t=147983


  6. Knottypine 01. 07 2019

    Mod: Dondiego Map
    Those field manager warnings are from the additional fruit types, they are not supported by the missions. You need to edit the fruitTypes so the new ones say this: useForFieldJob="false"


  7. Knottypine 19. 06 2019

    Mod: Dondiego Map
    Sommy, the website won't allow me to reply directly, sorry. I think those errors you are showing are from another mod. I get those errors with the Horse Stud mod v2 I'm running. The only Dondiego errors I believe are as follows:

    WARNING: static shape 'portWalls' is marked COMPOUND
    WARNING: static shape 'crane_main_component1' is marked COMPOUND
    WARNING: static shape 'craneCabinCol' is marked COMPOUND_CHILD
    WARNING: static shape 'crane_main_component1' is marked COMPOUND
    WARNING: static shape 'craneCabinCol' is marked COMPOUND_CHILD

    Each warning followed by:
    These are not compatible settings and may cause a crash; COMPOUND flag will be removed

    I could be wrong, but when not using the horse stud mod, these are the only warnings I have.

    1 Antworten

  8. Knottypine 06. 05 2019

    Mod: Dondiego Map
    About the potato texture I mentioned earlier... disregard. It's a bug in the game that should be fixed next patch according to QA.

    Have a question though, all the surrounding area that can't be purchased currently, do you have plans for that? I can make it purchasable but I'm not sure if it's going to be updated later if I build it up. Thanks.


  9. Knottypine 29. 04 2019

    Mod: Dondiego Map
    Update to FieldManager.lua error... I edited the 'maps_fruitTypes.xml' and changed the following for spelt, millet, rye, triticale, and poppy to this: useForFieldJob="false"

    Onion and carrot were already set to false.

    This seemed to have eliminated the error.

    1 Antworten

  10. Knottypine 29. 04 2019

    Mod: Dondiego Map
    This is an error I'm currently getting. DonDiego 1.5.1 is the only mod in my mod folder.

    2019-04-29 17:21 Error: Running LUA method 'update'.
    2019-04-29 17:21 dataS/scripts/fieldJobs/FieldManager.lua(541) : attempt to index a nil value

    I have worked on a few mods myself, but I have no idea what is causing this.


  11. Knottypine 07. 04 2019

    Mod: Dondiego Map
    Couple of things I've been meaning to report: As of 1.5 we were required to replace a couple of files if upgrading from a previous version, terrain.heightmap and terrain.lod.type.cache. I have found that in order for the planting potato texture to show correctly, I had to replace others: cultivator_density.gdm and fruit_density.gdm if I recall correctly. Not sure if both were required but it solved the potato texture issue, but replacing these extra files did reset some ground textures and fields. I've started playing on an older version so this won't effect anyone who started playing on 1.5.

    Secondly, cultivating contracts don't seem to work for me. As soon as I click on any of them, they immediately disappear.


  12. Knottypine 25. 03 2019

    Mod: Dondiego Map
    Hello, thanks for the great update. A couple updates ago, you removed alfalfa. In "maps_FruitTypes.xml" under heading "fruitTypeConverter (mower)", you still have alfalfa listed there. No problem, just wanted to let you know.

    Love this map!


  13. Knottypine 18. 02 2019

    Mod: AGCO IDEAL XXL
    Sorry, ignore that comment, had the wrong window open for a similar mod. :/


  14. Knottypine 18. 02 2019

    Mod: AGCO IDEAL XXL
    There seems to be extra stuff in the mod that doesn't work. Logos and numbers. It's in the i3d but isn't available as an option. Instead is causing errors. It's looking for the following resources outside of the mod zip:

    /LS19_IDEAL9_LimitedEdition/textures/Farm_logo.dds
    \_spec.dds (yes, in the error the slash is opposite)
    /numbers.dds

    Do you know what's going on with that?

    1 Antworten

  15. Knottypine 18. 02 2019

    Mod: Dondiego Map
    One other thing to note, the xml coding isn't yet included for the new paintable grass in version1.3 beta. Simple to add in.


  16. Knottypine 17. 02 2019

    Mod: Dondiego Map
    Thanks for the update. Just to note, I've added back some things from the previous version so they show up in the price table, and so I can see quantities I'm currently storing in my silos. There were 10 missing from before.

    XML: maps_fillTypes
    - seeds
    - forage
    - chaff
    - diesel
    - fertilizer
    - liquidfertilizer
    - digestate
    - pigfood
    - lime
    - herbicide

    1 Antworten

  17. Knottypine 10. 02 2019

    Mod: Dondiego Map
    Is there a way to make all the non-purchasable areas around the map as one purchasable area? For example, the free area next to Bahsilo 4 says it's not owned, so I cannot do anything with that area. It would be a good area to grow grass or do some logging, but I can't. Great map!


  18. Knottypine 25. 12 2018

    Mod: Andys_Halle
    Wow, this is a pretty incredible workshop. Love it. Sadly however, this kills my framerate. Running an i7 7700K, 1080 Ti, 32 GB of ram. I run FS19 at max settings and have a pretty solid 60 FPS (limited by my 60 Hz monitor). I knew something was up when trying to place this, my screen froze for a few seconds. Once placed, going anywhere near it made my FPS fluctuate anywhere between 60 FPS and 30 FPS (with the occasional 1 FPS freeze).

    The layout, atmosphere, and features are pretty sweet! Expect vehicles remain in midair after lowering the hoist, not a big deal though. Great mod, just can’t run it properly on a fairly decent machine.


  19. Knottypine 14. 07 2018

    Mod: Silage Fräse
    I don't see how it's a problem with my router. Vanilla and modded works fine, and have not had issues with any other multiplayer mods that I've tested. If I understood your message from google translate. Glad it works for you though.


  20. Knottypine 27. 03 2018

    Mod: Silage Fräse
    I installed this mod on my server and it worked fine for a while. However, the next day after a server reset the mod caused an issue and my game to stop syncing at 28%. This was one of the latest mods I've installed on my server and removing it solved my issue. To further test it, I activated the mod again and my game wouldn't sync, deactivated it and it syncs. I see in one of the patch notes that this was maybe addressed to make it server friendly, perhaps this is something you might want to look into. Unless of course I might be experiencing another compatibility issue.

    3 Antworten

  21. Knottypine 01. 02 2018

    Mod: Nordfriesische Marsch 4fach map
    Why are there 2 files to download for 1.4? What is the difference? Thanks.

    1 Antworten

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