Member since 12 / 2013
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GiantContest2013 Belgique Profonde
vor etwa 11 Jahren
Dieser Nutzer hat noch keine Projekte vorgestellt.
Mod: driveControl
I have found an issue with the varigear module.
It's quite annoying. It slows down the hired workers. They finish later, and as a result consumes more seeds and fertilizer. Working on 14 ha, it's remarkable difference in costs.
Mod: New Holland T4 75 Garden Ausgabe
Finally I got the solution for both warnings.
Took me at least 6 hours.
Completly rebuild of the structure in the schenegraph, edit the xml, get rid of the unnecessary files and entries. The mod reduced to 18 MB.
Mod: Schweinefutter Silo
Hi!
Sorry, but I have no idea how to fill the silo. When I buy it's empty, and can't find the way to fill it up.
Mod: New Holland T4 75 Garden Ausgabe
Everyone does.
To fix the first, unzip the mod, and edit the newHollandT475.xml.
Line 217" <schemaOverlay ... " this is the mistake, it has to be simply "schema", so just delete "Overlay", save and you are done.
The second one is fairly difficult, I tried for an hour, probably needs to be rebuild the i3d structure on the scenegraph, and than correct the xml too. Maybe the author will fix it in the next version.
It has no effect to the game anyway.
Mod: New Holland T4 75 Garden Ausgabe
Hi!
I had two warnings in the log, I assume everyone else does.
I dug into it, both relates to the frontloader console, one was easy, it was the schema overlay problem, but I was unable to fix the other.
Anyone has an idea?
Mod: UAZ Modular Set
Excellent idea, and perfectly executed.
Plus beautiful interior. 5/5
Thank you!
Mod: FSH Modding Map
Great job! Challanging map, sometimes a bit too hard.
Especially the lumbermill. You can only use the KOTTE UNIVERSAL PACK V 2.51 to deliver fuel to the wood chipper.
Long and complex task to produce board pallets, but it worth.
Very nice details. Thanks!
Mod: MultiFruit Modul
hanks for the reply!
I'm quite familiar with modding for a couple of years now, but this part never came up before, and confused me. (I rather modified and fixed machines)
I tried to find tutorials, while I got a perfect solution from Bauer Ludwig, who posted the last pictures, and now it works perfectly.
Mod: MultiFruit Modul
Please, someone clear up to me, what do I have to do, to be able to see the right textures on the trailers and the tip animations, just like in the final couple of pictures
Mod: Volkswagen Kaefer 1966
Yes! Very nice mod.
Mod: FT300 und Rübenrodercombi
thanks, works perfectly, 5 stars
the only issue is the position of the treshing counter, which uses the same position as the global ES Limiter
it's is easy to fix by changing the coordinates in the script
you should probably do it, 'cause many people can't fix it for themselves
Mod: Star 200
warnings in the log
game crashes after a few minutes
no idea how to solve