Member since 12 / 2021
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Mod: Maypole Farm
okay, not entirely blocked, but you have to go back so much for the trigger to not overlap
Mod: Maypole Farm
Bug in V2.0
The entrance to field 114 is blocked because the wooden gate is set twice but only one can be opened.
Mod: Maypole Farm
another bug that appears. When you accept a contract to press gras-bales (or haw or straw) you can't deliever them to the BGA because there is no selling point.
o we can not fulfil the contract.
Mod: Maypole Farm
Another bug that appears. When you accept a contract to press gras-bales (or haw or straw) you can't deliever them to the BGA because there is no selling point.
So we can not fulfil the contract.
Mod: Maypole Farm
The fuel cost seem to be to high (feels like 10 times higher), or is it intended?
Luke, i also send you a PN with something that seem to be not intended.
Mod: Maypole Farm
there is one thing i would improve. The dirtpaths between the fields are not easy to see on the minimap and on the map when you press Esc and zoom in. Would be great to add them to the map because otherwise you can get lost quickly.
Mod: Maypole Farm
This map looks interesting and promising. For me the best one in the moment for FS22.
Mod: Gray Stone Farm Karte
man kann sich auch anstellen.
die Karte runterladen, das Spiel starten und dann mal schnell Esc drücken um die Map im ersten Tab zu sehen ist doch keine Arbeit.
Mod: Płaskowice
looks good, but i hope it get updates over the time because there are some issues and also potential to evolve.
For example the minimap and map (when you press Esc) only shows the fields (streets and buildings are missing) and the minimap is kinda transparent, the sell point for live stock (animals) is way outside of the accessible map-area and questionmark-symbols are floating high in the air (like 15 - 20 meter).
But the idea of fields with small to medium size is what i liked on the x4 maps Ellerbach, Stappenbach and Swiniaki in Farming Simulator 19 ???? so i'm looking forward for this map