Beschreibung
Hier nun die V2 des Unimog U1400 Agrar Besonderheiten hier sind das überarbeitete Fahrerhaus mit Hochdach, Dachklimaanlage und den engmaschigen Kühlergrill. Das Auspuffrohr wurde mit einem Riffelblech versehen und die Ladepritsche zur Optik mit Holzbohlen ausgestattet. Verändert zum ersten Unimog wurde: - Log Fehler behoben - ESL Limiter 2.1 verbaut - Textur an Arbeitsscheinwerfer behoben - Arbeitslicht vorne angepasst - Frontkraftheber geändert - Oberlenker vorne und hinten erneuert - Zapfwellenattacher vorne und hinten - verstellbares Zugmaul hinten - Standgas Limiter - Hilfs Menü eingebaut - Kraftheber fahren nicht mehr ins Leere Kommen wird für den Unimog - Getriedecontainer für die Ladefläche mit 9Tonnen Kapazität - Aufsattelspritze
Credits
Blubb87-
27. März, 14:35 UhrVersion 2.0
-
von Blubb87
vor mehr als 13 Jahre
-
von Blubb87
vor mehr als 13 Jahre
-
von Blubb87
vor mehr als 13 Jahre
-
vor mehr als 13 Jahre
Dateien
Hashtag: | 86863f9f2ee3205a73dc0eeffc977659 |
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Version: | 2.0 |
Multiplayerfähig? | nein |
Autor: | Blubb87 |
Preis im Shop: | 89250 LS |
Name im Shop: | Unimog1400V2 |
Beschreibung im Shop: |
Hier ist ein Unimog U1400 Agrar aus der Unimog-Serie von Mercedes-Benz.
Motor: MB 6-Zylinder-Reihenmotor OM 366 LA mit Turbolader und Ladeluftkuehler Getriebe: Vollsynchronisiertes MB 8-Gang-Schaltgetriebe mit integriertem Allrad (8 Vorwaerts - 8 Ruec |
14 Kommentare
naja da hat wohl jemand die lust verlohren weiter zu machen ,pritsche gibts ja immer noch nicht .
warum bauen die moder nicht gleich ne befüll bare pritsche drauf ?hir jeder ohne nur bei den lkw da haben die ne feste pritsche .
Kann mal jemand nen 406,401 oder nen 421 machen?
Sehr guter mod
der mod ist nicht schlecht nur wenn man den gekauft hat beim händler kann man links oben die nazeige nicht mehr sehen wenn man geräte angehängt hat welche tasten man drücken muß, und die lichter mit den tasten 5 und 6 für vorne und hinten gehen auch nicht. verbesserung wäre gut
Moin kann einer den mit Aufbau für Standart-Früchte modden?
Vielen Dank
Zu den Log-Fehlern... Diese habe ich bei sämtlichen Geräten nicht her bekommen. Und ich habe viele Geräte getetestet.
Bei welchen Geräten genau kommen die Fehler?
Bitte per PN schicken und ich werde dies checken!
Bei schweren Hängern bekommt der Probleme ausserdem ist das Hilfefenster nicht da wenn der im Modsordnere ist nicht empfehlenswert
nein da ist alles drin
werden in der log nur fehlermeldungen gesammelt?
kann man die log datei löschen
was habt ihr immer mit euren scheiß Unimogs die bringens foll nicht. ausserdem gibts o einem schon.
mf 5465
Ich gebe Grisu118 recht. Ich habe das Teil auf meiner Test-Map (Standart-Map) mit dem Lempken 750 System Korund ca. 2 Minuten getestet und hatte schon 3.385 KB in der Log. Ich glaube hier ist ein wenig Nacharbeit erforderlich. Was toll gelöst ist, ist, dass der Unimog am Vorgewende, im Helfermodus, selbständig vor- und rückwärts rangiert. MfG Hessenbauer
Also bei mir müllt er auch alles zu,nich zu empfehlen also nochmal überarbeiten
Also bei mir Müllt der die Log zu:
K:/Dokuments/My Games/FarmingSimulator2011/mods/Unimog1400V2/Unimog1400V2.i3d (14.00mb in 3906.56 ms)
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D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Error running function: draw
D:/code/lsim2011/build/finalbin/dataS/scripts/InputBinding.lua(138) : attempt to index local 'digitalActionData' (a nil value)
Lua: Unknown entity id: 49764 method name: delete
Call Stack:
D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/Trailer.lua(121) : delete
D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(654) : delete
D:/code/lsim2011/build/finalbin/dataS/scripts/network/NetworkNode.lua(58) : delete
D:/code/lsim2011/build/finalbin/dataS/scripts/network/Server.lua(32) : delete
D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(167) : delete
D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(182) : delete
D:/code/lsim2011/build/finalbin/dataS/missions/mission00.lua(79) : delete
K:/Dokuments/My Games/FarmingSimulator2011/mods/Kleinmachnow_Map_by_Hewaaa_v3/Kleinmachnow.lua(20) : delete
D:/code/lsim2011/build/finalbin/dataS/scripts/events.lua(131) : delete
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/InGameMenu.lua(248) : OnInGameMenuMenu
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/YesNoDialog.lua(29) : onYesNo
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(419) : onClick
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/BitmapElement.lua(90) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(236) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(701) : mouseEvent
Liste ist noch viel Länger, aber immer das selbe
sieht gut aus
kann man denn etwas áuf die ladefläche packen, sodass es fest bleibt?