Member since 12 / 2012
Userprofil von seriousmods
Vorname:
keine Angabe
Alter & Geschlecht:
keine Angabe
Wohnort:
keine Angabe
Hobbys:
photography, farming simulators
Homepage
http://seriousmods.blogspot.com/
About seriousmods
I am an avid enthusiast of all things truck-related.-
Hay Shed und Commodity Barn
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Houle Pack
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Houle Pack
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Houle Pack
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Houle Pack
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Houle Pack
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Houle Pack
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Houle Pack
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Houle Pack
vor mehr als 8 Jahre
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Balzer 2000 Pack
vor mehr als 10 Jahre
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Balzer 2000 Pack
vor mehr als 10 Jahre
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Balzer 2000 Pack
vor mehr als 10 Jahre
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Balzer 2000 Pack
vor mehr als 10 Jahre
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Kazakhstan
vor etwa 11 Jahren
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Kazakhstan
vor etwa 11 Jahren
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John Deere 8400
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John Deere 8400
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John Deere 8400
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John Deere 8400
vor etwa 11 Jahren
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John Deere 8400
vor etwa 11 Jahren
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John Deere 1910 1890 air seeder
vor etwa 11 Jahren
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John Deere 1910 1890 air seeder
vor etwa 11 Jahren
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John Deere Serie 7R 9 L Set
vor etwa 11 Jahre
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MB Actros
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MB Actros
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MB Actros
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MB Actros
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MIG Map MadeInGermany Region Celle
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MIG Map MadeInGermany Region Celle
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Mod: Case IH Steiger STX 450 Quadtrac
First of all, my name is not in the credits at all. Secondly, if you really think stupid is part of anyone's username, you really need to look more closely at your character. Very sad, but this is why the community is going more and more to private mods.
Mod: Südharz Map
One of my favorite maps ever: great to see it converted.
Mod: Travis Klassische EndDump
Unreal, this was hacked from Dietz modding, and he isn't even mentioned in the credits!
Mod: Peterbilt 388 Forest
I just love the credits list: not one mention of any of the people that actually played a part in the original 388 for FS15.
Mod: Peterbilt 388 and Manic Flatbed trailer
Good try at fixing the credits, but seriousmods isn't the only credit.
The full credits list is below, and yes, everyone should have been included.
I took the liberty of converting a trucksim mod to FS, and what does the FS community do? What it always does: rip off the trucksim community, delete their names from the credits, and act like they made something when they did not.
Connjero
Kenworth58(2)
Ivan
Chris (Ace)
Cedric
Polarexpress17
Bay0net
Mado
Big Joe
Hute
John (Ford4ever)
That Random Guy
Ventures87 (wendi)
Cascadia
Kramarj
LMBFarmer
Colonel #13
RBR-DUK
James60470
Seriousmods
Diesel Boss
Mod: Real Day Light
You have to be kidding me: no credit to either me or the original scripter modelleicher?
Mod: ran an die Arbeit.
Looking good! 16x or 4x?
Mod: John Deere 8600i
Probably the best thing to come out for FS 2015 this year. Very awesome! Great work!
Mod: Zurn!!
This is legendary work!
Mod: Massey Ferguson 9895
Thank you! Was going to try this myself!
Mod: kinze 3800
Wow! One of the best modders in FS history has returned! Good to see you back, xyzspain!
Mod: Textur Roggen
Keep up the great work!
Mod: Deutz Fahr K8.51
Good to see you back Misterious! You've got great talent, and your AO textures are really nice as well!
I was wondering if you have some kind of light script for FS 15 to change the sun in your game?
Thanks!
Mod: Klee Luzerne
Awesome! Can't wait to see what you're planning next. Really nice textures!
Mod: John Deere 6210R
Beautiful tractor. Have been looking at private versions of it for a while hoping to get it. Thank you very much!
Mod: USA California map
Looks pretty decent. I'll know how good it is when it is released.
Mod: Palouse
Another American map: need I say more?
Mod: Kenworth T908
Whoever originally created the model is not listed in the credits. It's probably Quentin or NZ Logger or someone like that from the trucksim community, but once again, no credit is given in the list.
Mod: Die Map-größe
A 4x map done right is way better than a 16x map done hastily. There are close to zero good American maps out there that truly capture America, so a 4x American map done right would be really nice! Don't focus so much on size: focus on details because details are what make a good map a good map.
Mod: PiQup
Piqup or pickup? I think it should be pickup.
Mod: Ford Pickup
It's a Dodge, not a Ford.
Mod: 4 Tage Pause
Quick work, and very high quality!
Mod: Test Render
Awesome! Keep up the great work. :)
Mod: 1: der Motor
Yes! Someone who thinks outside of the box for a change!
Very nice to see: I'm planning a CH65 for FS 2015, and I think there might be a Challenger MT865C as well!
Great work!
Mod: Balzer 2000 Pack
Looks like we'll be needing a V1.1 to correct the courseplay problem.
Thanks for letting us know guys. :)
Mod: CASE IH 920 NUTRI APPLY
Excellent job, buddy. :)
Mod: Schlüter super Pack 2
He's back!b One of the best modders in history! Glad to see your return.
Mod: JF C 240 Double
Really nice work, buddy. :)
I sent a reply to your PM on FS-UK.
Keep it up. :)
Mod: Map i3D bearbeitet
Looks awesome! That might just be my map of te future. :)
Mod: Fast fertig...
Jetzt habe ich eine Frage zum Arbeiten mit mehreren Mähdreschern auf einmal. Ist die v1.1 des Autocombine mod Arbeit besser, wenn sagen wir drei Mähdreschern werden über ein Feld in parallelen Reihen laufen? Viele meiner Karten, die ich zu spielen habe große Felder, und wie Sie wissen, die Standard-AI nicht sehr gut mit mehreren Maschinen nebeneinander laufen zu arbeiten, und die Werkzeuge hirable hud ist nicht viel besser, so dass ich frage mich, ob dies erlaubt dem Benutzer, mehrere Mähdrescher auf einmal ausgeführt werden, ohne Probleme, laufen sie ineinander, und so weiter. Große mod. Ich bin wirklich froh, dass du so ein feines Neben dem Spiel sind.
Mod: Es geht voran...
Sounds great! This mod could really make a great difference in my SP gameplay. Great work. :)
Mod: Aktuelle Erweiterungen:
Will it work for larger combines as well? The V1 only seems to work for my small combines. I can't get my 9770 STS models and my larger New Hollands to do anything more than go in circles., sometimes huge circles.
Mod: AutoCombine
I'm running into a few issues with the mod.
1. it doesn't seem to work with any of my larger combines like the JD 9770 STS.
2. It seems to skip spots when it comes around for the second time. It typically will cut a full width section coming around the first pass, but on round two, it starts to snake.
3. The key bindings seem to provide different responses than the buttons on the HUD. For example, when I press L, sometimes the combine performs differently than when I push the on button on the HUD.
4. It makes the mouse perform strangely when the HUD is up. I cannot move the camera as I normally can via the mouse with the HUD up, but the camera still moves so if I’m looking at the header when I open the HUD, by the time I mouse over to use the HUD buttons, my camera position has changed.
5. It doesn’t allow me to unload the combine fully when Autocombine is in use. If I drive a trailer under the offload pipe, the combine will unload about 1% of the tank into the trailer, and then begin moving forward, so I have to chase it down and try to match speeds, or block the combine with the tractor.
But it’s a great idea, and I hope that V1.1 will fix all these small glitches.
Best regards
SRSMDS
Mod: AutoCombine
So can you run this HUD while it is hidden, and without the arrows?
Mod: IHC 2388 EU
Why are some pics from 2011?
Mod: Logbucheintrag # 01 Main Farm 100%.
So is this a 2x or 4x map? I can't wait to try out the freeway. :)
Mod: Distant Hills Berge zum Einbauen
I'm struggling to cover up the gaps in the front of the mountains. When I cover it from straight on, then I look from the side, and the gap can still be seen. What is the best way to cover these up?
I see in the screenshots that it can't be difficult, so I'm going to need some help. And if I mention you in the credits of my map, is it ok if I release it when completed?
Mod: Distant Hills Berge zum Einbauen
I was just looking for something like this!
Thank you so much.
Mod: Pack detageres
Thank you so much for this mod. We really need these in the game. :)
Mod: Jeep Wrangler
pretty decent, I would say. Couple things I noticed: no turn signals, no visible driver, and no high-beams. Little bit on the short side, I would say also. But good work, anyhow.