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Mod: RealLifeNumbers
Hello. Have you ever thought about a separate configuration file for basic parameters? Because now, after the update, we have to change your parameters every time.
Mod: RealLifeNumbers
How fast! The game acquires new paints.
Mod: FS19_RealLifeNumbers_UK
Hello. You wrote that changed the price of the soil sample. Where it can be viewed or changed. It seems to me that the price remains the same - $ 150. Thank you.
Mod: FS19_RealLifeNumbers_UK
Hello. I am pleased with the next update.
Faced such a mistake:
Error: Running LUA method 'loadMapFinished'.
E:/FARMING_SIMULATOR/mods/FS19_RealLifeNumbers_UK/RealNumbersPrecisionSpraying.lua:445: attempt to concatenate local 'currency' (a nil value)
It is associated with the use of this mod New Currencies from ModHub.
I looked at how the currency is determined in other your scripts and also made it (after all it worked).
Can this change something to spoil?
And again: October is still not in the list.
Mod: FS19_RealLifeNumbers_UK
Yes. The number of animals only indicates one of the three pens. Now showed 110 cows.
But that strange, the necessary area of cultures remained the same as at 40 cows. Maybe this is for the total number of cows 110 + 40 + 40?
Mod: FS19_RealLifeNumbers_UK
Hi again. I continue to use your mod. Now I have three pens with cows. But if you press lAlt-ra, it seems that the calculation is done only for one pen. Because "Current number of cows = 40", but this is only in one of them, in the second, also 40 and in the third 110!
Mod: FS19_RealLifeNumbers_UK
FS19_RealLifeNumbers_UK/RealNumbersAnnualFeedPrediction.lua:88: attempt to index global 'g_seasons' (a nil value)
Hello again. If I run the game without Seasons, I get this error. (I needed it for the test.)
Mod: FS19_RealLifeNumbers_UK
Yes. I have changed the length of the season.
Mod: FS19_RealLifeNumbers_UK
It seems to me that because of this I had a problem with renting a field 2 days ago.
Mod: FS19_RealLifeNumbers_UK
I can't figure out why. I play with the Seasons. 9 days a season (36 days a year). Now is the last day of spring, but the mod says that it is now the 3rd game day of the year. Should be 9th!
Game days per year : 36
Game days per season : 9
Day in season : 9 !!!!!!!!!
Current month : May
Game days since start : 105
Game day of the year : 3 ??????
Rent termination day : 1
Rent days left : 34
Rent year fraction left : 0.944
Mod: FS19_RealLifeNumbers_UK
I changed these parameters:
<specs>
<capacity>80</capacity>
<fillTypes>seed_sunflower</fillTypes>
</specs>
...
<fillUnit unit="$l10n_unit_literShort" fillTypes="seed_sunflower" capacity="80" startFillType="seed_sunflower" startFillLevel="80" >
Now several pallets of 80 liters are unloaded at once.
PS. For some reason, I can't write a response to the previous post, only a new message.
Mod: FS19_RealLifeNumbers_UK
RealNumbersFieldInfo.lua
local months = {"March","April","May","June","July","August","September","November","December","January","February"};
There is no "October" here. It should be?
Mod: FS19_RealLifeNumbers_UK
As a temporary solution, I have now changed the volume of each pallet sed to match the RLN .
Mod: FS19_RealLifeNumbers_UK
FS19_RealLifeNumbers_UK + FS19_realisticSeeder
If I unload extra seeds from the seeder into a pallet (for example 170 liters of sunflower), then I get only ONE pallet of 80 liters (in the store it is also 80 liters). But where are my 90 liters? They are gone. I think this is due to the fact that for the game the pallet remains with a capacity of 2100 liters, but the mod only loads 80 there.
Mod: VehicleInspector
I got this error
Error: Running LUA method 'draw'.
C:/-----/My Games/FarmingSimulator2019/mods/VehicleInspector/VehicleInspector.lua:264: attempt to index field 'vehicleFruitHud' (a boolean value)
Mod: VehicleFruit Hud
Thank. I dreamed about changing the VehicleSchema position before the game was released. And you did it! Now it is convenient.
Mod: Menü Musik ändern !
Thank. You saved my ears!
Mod: seasonManager
You can use fastgrowth mod to adapt the rate of growth.
Mod: ModmanagerPro
Does not work with unpacked mods
Mod: Manual attaching
Thank you.
How to make that attaching only manual?
Mod: Siloanzeigen
Danke. Alle brillant - ganz einfach!
Mod: Miet Mod
Ich habe den gleichen Fehler. Ich bin in eine andere Sprache übersetzt.
Mod: ModChecker
you need to specify the folder in paragraph (below) "Einstellungen"