Golf Cart Turbo Charged

V 1.0 Mod für Landwirtschafts Simulator 2013

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Beschreibung

Hi

This is my first mod. 

it is the original Giant Golf Cart Turbo Charged.

unfortunately the TAB button dosen`t work but im working on it.

it is mp tested.

if you finde bugs please share them with me.

thanks

Credits

MagMaxViedoGmaes

  • 02. Februar, 22:27 Uhr
    Version 1.0



Dateien

Hashtag: 467b01a01d58dec20a81c6be63739966
Version: 1.0
Multiplayerfähig? ja
Autor: MagMaxViedoGames
Preis im Shop: 500 LS
Name im Shop: Golf Cart
Beschreibung im Shop: Golf cart turbo charged.

02.02 2014
Modhoster Userbewertung
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V 1.0
Landwirtschafts Simulator 2013
golfCart.zip
7,3 MB 1908
02. 02 2014 1.908

1 Kommentare

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  1. Krassmann 03. 02 2014

    Technical basics:
    1st of all the archive was compromised after download (tried it a few times), I had to unpack and rezip it in order to be able to change the modDesc.
    That was necesseary, because 'TurboCharged' is not a valid machineType and the game couldn't display it in the shop. I also changed the brand into 'Lizard', because the data you provided was not working either (something like l10n_shop_item_brand...)
    So, a few basics were amiss, but nothing that I couldn't fix within 1 minute to get your mod to work.
    In the log file I get warnings about the compatibility and performance of the golfCart.png (convert it to a regular dds), but otherwise it's clean.

    Ingame:
    How to select the golf cart: I use VEGS (Vehicle Group Switcher). That works on the Golf Cart even if it is not TABable

    TurboCharged is a well chosen name. You set the speed to 1% (10% being usually minimum) and even at that speed is shoots off like a bullet. Since it is set already at 1% one cannot slow it down. I didn't even try to see what happens if you try to accelerate ...

    Technically the mod works fine. But obviously one can use it only for drag races. Would be the star at any quarter mile race. Other than that it is too fast and pretty much useless.

    For your 2nd mod see to it that you get the technical basics right and think of an actual use for that mod. You do that and I am pretty sure your mods will find some appreciation.



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