VIRTUAL SPEDITOR PROGRAM VON XYZAN

V 2.18.6 Mod für Eurotruck Simulator 2

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Beschreibung

This program is a Virtual Speditor, that alows you to add job to job list in Ets2 and Ats.
To work properly it needs a Java and Visual C++ Redistributable 2012 Libraries (detailed info in ReadMe file)
Progmam changes existing jobs to one we choose - origin, destination and cargo can be choosen (see picture below)
Distance for job that calculates time and payment is fixed to 3000km.
For short routes time would be to long, and for longer, to short... At this moment I'm unable to do it differently.
This program will be very helpful when working for VTC, or when you want to visit unvisited parts of map.
Program does not have build in cities or cargoes database - everything is read from your save file.
That allows it to work for every map mod, and cargo mods.
Most probably if you use mod for true company names, they will be displayed wrong in the program.
This is due to nature of those mods - they just change displayed names, not the ones
that ETS uses to save information in save file.
New version 1.99:
You don't need to change g_save_format anymore.
Version 1.98 is using Snipers decoding tool, to read binary (format 0) save format.
Version 1.99 is compatibile with Ets2 1.30, 1.31 and Ats 1.30, 1.31
If you are going to ask questions that were answered in ReadMe file, don't expect me to answer it again.

Credits

Modell: xyzan
Textur: xyzan
Script: xyzan
Idee / Konzept: xyzan
Tester: xyzan
Sonstige: xyzan

  • 05. November, 17:20 Uhr
    Version 2.18.6

    Virtual Speditor Program v2.18.6 by xyzan

    Version 2.18.6
    For ETS/ATS 1.48.5

    INFO
    This program is a Virtual Speditor, that alows you to add job to job list in ETS2.

    To work properly it needs Visual C++ Redistributable 2012 Libraries (detailed info in ReadMe file)

    Program changes existing jobs to one we choose - origin, destination and cargo can be choosen (see picture below)
    Distance for job that calculates time and payment is taken from inner database. Program is learning itself. When not found, old 3000km method is taken.

    This program will be very helpful when working for VTC, or when you want to visit unvisited parts of map.

    Program does not have build in cities or cargoes database - everything is read from your save file. That allows it to work for every map mod, and cargo mods.
    Most probably if you use mod for true company names, they will be displayed wrong in the program. This is due to nature of those mods - they just change displayed names, not the ones that ETS uses to save information in save file.

    This program was tested and works correctly on version: 1.48.5

  • 26. Mai, 19:33 Uhr
    Version 2.18.3

    Virtual Speditor Program v2.18.3 by xyzan

    INFO
    This program is a Virtual Speditor, that alows you to add job to job list in ETS2.

    To work properly it needs Visual C++ Redistributable 2012 Libraries (detailed info in ReadMe file)

    Program changes existing jobs to one we choose - origin, destination and cargo can be choosen (see picture below)
    Distance for job that calculates time and payment is taken from inner database. Program is learning itself. When not found, old 3000km method is taken.

    This program will be very helpful when working for VTC, or when you want to visit unvisited parts of map.

    Program does not have build in cities or cargoes database - everything is read from your save file. That allows it to work for every map mod, and cargo mods.
    Most probably if you use mod for true company names, they will be displayed wrong in the program. This is due to nature of those mods - they just change displayed names, not the ones that ETS uses to save information in save file.

    This program was tested and works correctly on version: 1.47

    Version 2.18.3

    https://modsbase.com/wpeq1daf3gqj/Virtual_Speditor2_18.3.rar.html

    TOOL to create a map files:

    https://modsbase.com/rq8udu64ju4g/SpeditorMapTool.rar.html

    Tutorial for map tool writen by ThunderSky

    https://forum.scssoft.com/viewtopic.php?p=1377577#p1377577

    https://www.paypal.com/donate/?hosted_button_id=MB39A8JBM4ZGN

  • 08. September, 00:05 Uhr
    Version 2.13

    Virtual Speditor Program v2.13 by xyzan

    Virtual Speditor Program - Job scheduler program for Ets2 and Ats
    (New Update 05.09.2020)

    New Version 2.13:
    -Some little fixes.
    -Map sets for 1.38 (ATS, ETS and PM 2.50)
    -German language update

    It is compatibile with Ets2 1.38.x game version - it works ONLY with freight market,
    and this won't change at this moment, as it is impossible to create proper algorithm to enter data into save file.

    This program is a Virtual Speditor, that alows you to add job to job list in Ets2 and Ats.

    To work properly it needs a Java and Visual C++ Redistributable 2012 Libraries (detailed info in ReadMe file)

    Program changes existing jobs to one we choose - origin, destination and cargo can be choosen (see picture below)

    Distance for job that calculates time and payment is fixed to 3000km.
    For short routes time would be to long, and for longer, to short...
    At this moment I'm unable to do it differently.

    This program will be very helpful when working for VTC, or when you want to visit unvisited parts of map.

    Program does not have build in cities or cargoes database - everything is read from your save file.
    That allows it to work for every map mod, and cargo mods.Most probably if you use mod for
    true company names, they will be displayed wrong in the program.
    This is due to nature of those mods - they just change displayed names, not the ones
    that Ets uses to save information in save file. If you are going to ask questions that were
    answered in ReadMe file, don't expect me to answer it again.

  • 09. Januar, 18:41 Uhr
    Version 2.1

    Virtual Speditor Program v2.1 by xyzan [1.36.x]

    New Update 06.01.2020

    New Version 2.1:
    - compatible with ETS 1.36.x game version
    - Owned Trailer support added.

    It is compatibile with Ets2 1.36.x game version - it works ONLY with freight market,
    and this won't change at this moment, as it is impossible to create proper algorithm to enter data into save file.

    This program is a Virtual Speditor, that alows you to add job to job list in Ets2 and Ats.

    To work properly it needs a Java and Visual C++ Redistributable 2012 Libraries (detailed info in ReadMe file)

    Program changes existing jobs to one we choose - origin, destination and cargo can be choosen (see picture below)

    Distance for job that calculates time and payment is fixed to 3000km.
    For short routes time would be to long, and for longer, to short...
    At this moment I'm unable to do it differently.

    This program will be very helpful when working for VTC, or when you want to visit unvisited parts of map.

    Program does not have build in cities or cargoes database - everything is read from your save file.
    That allows it to work for every map mod, and cargo mods.Most probably if you use mod for
    true company names, they will be displayed wrong in the program.
    This is due to nature of those mods - they just change displayed names, not the ones
    that Ets uses to save information in save file. If you are going to ask questions that were
    answered in ReadMe file, don't expect me to answer it again.

    DONATE if you like my program, and want to support me:
    https://www.paypal.me/VirtualSpeditor

  • 18. Oktober, 20:03 Uhr
    Version 2.04

    Virtual Speditor Program - Job scheduler program for ETS2 and ATS
    (New Update 15.10.2018)

    New Version 2.04:
    - it works ONLY with freight market, and this won't change at this moment,
    as it is impossible to create proper algorithm to enter data into save file.

    It is compatibile with Ets2 and Ats 1.32.x game version - it works ONLY with freight market,
    and this won't change at this moment, as it is impossible to create proper algorithm to enter data into save file.

    This program is a Virtual Speditor, that alows you to add job to job list in Ets2 and Ats.

    To work properly it needs a Java and Visual C++ Redistributable 2012 Libraries (detailed info in ReadMe file)

    Program changes existing jobs to one we choose - origin, destination and cargo can be choosen (see picture below)

    Distance for job that calculates time and payment is fixed to 3000km.
    For short routes time would be to long, and for longer, to short...
    At this moment I'm unable to do it differently.

    This program will be very helpful when working for VTC, or when you want to visit unvisited parts of map.

    Program does not have build in cities or cargoes database - everything is read from your save file.
    That allows it to work for every map mod, and cargo mods.Most probably if you use mod for
    true company names, they will be displayed wrong in the program.
    This is due to nature of those mods - they just change displayed names, not the ones
    that Ets uses to save information in save file. If you are going to ask questions that were
    answered in ReadMe file, don't expect me to answer it again.

  • 04. Oktober, 22:26 Uhr
    Version 2.03

    VIRTUAL SPEDITOR PROGRAM V2.03 BY XYZAN

    Virtual Speditor Program - Job scheduler program for Ets2 and Ats
    (New Update 01.10.2018)

    New Version 2.03:
    - fixed initial weights for added jobs
    - improved stability of added jobs - less market resets. However, I wasn't able to remove them completly.
    Don't know solution yet, and Oregon is going to be released in 3 days... so, you know... ETA unknown.

    It is compatibile with Ets2 and Ats 1.32.x game version - it works ONLY with freight market,
    and this won't change at this moment, as it is impossible to create proper algorithm to enter data into save file.

    This program is a Virtual Speditor, that alows you to add job to job list in Ets2 and Ats.

    To work properly it needs a Java and Visual C++ Redistributable 2012 Libraries (detailed info in ReadMe file)

    Program changes existing jobs to one we choose - origin, destination and cargo can be choosen (see picture below)

    Distance for job that calculates time and payment is fixed to 3000km.
    For short routes time would be to long, and for longer, to short...
    At this moment I'm unable to do it differently.

    This program will be very helpful when working for VTC, or when you want to visit unvisited parts of map.

    Program does not have build in cities or cargoes database - everything is read from your save file.
    That allows it to work for every map mod, and cargo mods.
    Most probably if you use mod for true company names, they will be displayed wrong in the program.
    This is due to nature of those mods - they just change displayed names, not the ones
    that Ets uses to save information in save file.
    If you are going to ask questions that were answered in ReadMe file, don't expect me to answer it again.

  • 25. September, 21:25 Uhr
    Version 2.01

    Virtual Speditor Program v2.01 by xyzan 1.32

    Virtual Speditor Program - Job scheduler program for Ets2 and Ats
    (New Update 20.09.2018)
    New Version 2.01:
    It is compatibile with Ets2 and Ats 1.32.x game version
    - it works ONLY with freight market, and this won't change at this moment,
    as it is impossible to create proper algorithm to enter data into save file.

    This program is a Virtual Speditor, that alows you to add job to job list in Ets2 and Ats.

    To work properly it needs a Java and Visual C++ Redistributable 2012 Libraries (detailed info in ReadMe file).

    Program changes existing jobs to one we choose - origin, destination and cargo can be choosen (see picture below)

    Distance for job that calculates time and payment is fixed to 3000km.
    For short routes time would be to long, and for longer, to short.
    At this moment I'm unable to do it differently.

    This program will be very helpful when working for VTC, or when you want to visit unvisited parts of map.

    Program does not have build in cities or cargoes database - everything is read from your save file.
    That allows it to work for every map mod, and cargo mods.
    Most probably if you use mod for true company names, they will be displayed wrong in the program.
    This is due to nature of those mods - they just change displayed names, not the ones
    that Ets uses to save information in save file.

    If you are going to ask questions that were answered in ReadMe file, don't expect me to answer it again.

  • 20. Juni, 22:19 Uhr
    Version 1.99

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Dateien

20.06 2018
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26. 05 2023 390
V 2.13
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08. 09 2020 1.970
5 ältere Versionen

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