Beschreibung
Tractors with trailers in traffic v1.0 by Todor Alin for Ets2 1.31.x game version
Features:
With this mod, you can have in traffic as slow moving vehicles:
- harvester
- cat_mutt
- mutt_422e
- SCS tractor with traler(s)
- Tractors by AlexP with trailer(s)
- and , finaly, articulated hays and logs trailers are back !!!!!
All those are active on local roads and country roads !!!
This mod is compatible with all traffic mods, due the use of new SCS overrides system
FOR TRAFFIC MODDERS
Overrides is a SCS unoficial feature to break traffic mods incompatibility introduced by 1.30 version
It should allow easier modding of the game definitions in multi-mod environment. By 'data override' you can override only certain attributes in certain defs without the need for overwriting the whole file.
There are 3 override types:
replace: replacing attributes (replaces all attributes)
add: adding attributes (adds given values for given attribute)
remove: removing attributes (removes given values for given attributes)
The overrides file named overrides.NAME.sii file sould be placed in def folder, and the NAME could be your mod unique name.
DO NOT use averrides.sii, will break compatibilities !!!!!
Example of overrides:
SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.
#
# NOTE: Overrides are applied in the order they are defined!
data_override : override.traffic_lane.rail.tram
{
source: .override.traffic_lane.rail.tram
target: traffic_lane.rail.tram1
type: replace
}
traffic_lane_data : .override.traffic_lane.rail.tram
{
traffic_rules[]: traffic_rule.road
}
data_override : override.traffic_lane.rail.tram2
{
source: .override.traffic_lane.rail.tram2
target: traffic_lane.rail.tram
type: add
}
traffic_lane_data : .override.traffic_lane.rail.tram2
{
speed_class: local_road
traffic_rules[]: traffic_rule.s_car_l
}
data_override : override.traffic_lane.rail.tram3
{
source: .override.traffic_lane.rail.tram3
target: traffic_lane.rail.tram
type: remove
}
traffic_lane_data : .override.traffic_lane.rail.tram3
{
speed_class: local_road
traffic_rules[]: traffic_rule.road
}
}
Credits
Modell: Todor Alin
Textur: Todor Alin
Script: Todor Alin
Idee / Konzept: Todor Alin
Tester: Todor Alin
Sonstige: Todor Alin
-
08. Juli, 23:17 UhrVersion 1.13
TRACTOR WITH TRAILERS IN TRAFFIC V1.13 BY TODOR ALIN 1.31.X
New in v1.13:
- Reworked tractor sounds.
- Reworked flares.
- Added missing def to vehicle_type (thanks PIVA)Features:
With this mod, you can have in traffic as slow moving vehicles:
- harvester
- cat_mutt
- mutt_422e
- SCS tractor with traler(s)
- Tractors by AlexP with trailer(s)
- and , finaly, articulated hays and logs trailers are back !!!!!All those are active on local roads and country roads !!!
This mod is compatible with all traffic mods, due the use of new SCS overrides systemFOR TRAFFIC MODDERS
Overrides is a SCS unoficial feature to break traffic mods incompatibility introduced by 1.30 version
It should allow easier modding of the game definitions in multi-mod environment. By 'data override' you can override only certain attributes in certain defs without the need for overwriting the whole file.
There are 3 override types:replace: replacing attributes (replaces all attributes)
add: adding attributes (adds given values for given attribute)
remove: removing attributes (removes given values for given attributes)
The overrides file named overrides.NAME.sii file sould be placed in def folder, and the NAME could be your mod unique name.
DO NOT use averrides.sii, will break compatibilities! -
12. Juni, 01:36 UhrVersion 1.12
Tractors with trailers in traffic v1.12 by Todor Alin
Tractors with trailers in traffic v1.12 by Todor Alin for Ets2 1.31.x game version
New in v1.12:
- Fixed side blinker issue on Man truck (empty and with logs)
Features:
With this mod, you can have in traffic as slow moving vehicles:
- harvester
- cat_mutt
- mutt_422e
- SCS tractor with traler(s)
- Tractors by AlexP with trailer(s)
- and , finaly, articulated hays and logs trailers are back !!!!!All those are active on local roads and country roads !!!
This mod is compatible with all traffic mods, due the use of new SCS overrides systemFOR TRAFFIC MODDERS
Overrides is a SCS unoficial feature to break traffic mods incompatibility introduced by 1.30 version
It should allow easier modding of the game definitions in multi-mod environment. By 'data override' you can override only certain attributes in certain defs without the need for overwriting the whole file.
There are 3 override types:replace: replacing attributes (replaces all attributes)
add: adding attributes (adds given values for given attribute)
remove: removing attributes (removes given values for given attributes)
The overrides file named overrides.NAME.sii file sould be placed in def folder, and the NAME could be your mod unique name.
DO NOT use averrides.sii, will break compatibilities !!!!!
Example of overrides:
SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "..sii" where is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.
#
# NOTE: Overrides are applied in the order they are defined!data_override : override.traffic_lane.rail.tram
{
source: .override.traffic_lane.rail.tram
target: traffic_lane.rail.tram1
type: replace
}traffic_lane_data : .override.traffic_lane.rail.tram
{
traffic_rules[]: traffic_rule.road
}data_override : override.traffic_lane.rail.tram2
{
source: .override.traffic_lane.rail.tram2
target: traffic_lane.rail.tram
type: add
}traffic_lane_data : .override.traffic_lane.rail.tram2
{
speed_class: local_road
traffic_rules[]: traffic_rule.s_car_l
}data_override : override.traffic_lane.rail.tram3
{
source: .override.traffic_lane.rail.tram3
target: traffic_lane.rail.tram
type: remove
}
traffic_lane_data : .override.traffic_lane.rail.tram3
{
speed_class: local_road
traffic_rules[]: traffic_rule.road
}}
-
09. Juni, 22:17 UhrVersion 1.11
Tractors with trailers in traffic v1.11 by Todor Alin
New in v1.11:
Increased a little bit the displacement for trailer to make turn more realistic. Hope that the collision bug do not ocure !!!!
But, if it happened, you have two choices : Use version 1.1 or can consider-it as a new random events.Also, in archive, you have an little add-on (Disable_beacon). Must have higher priority !!!
Version 1.1:
- Reduced trailers numbers, limit displacement to solve colision bug (a bit unrealistic on tiny curves)
- Reduced overall spawn frecquency rates on day (tractors rush hours at night)
- Reduced spawn frecquency of harvesters.Features:
With this mod, you can have in traffic as slow moving vehicles:
- harvester
- cat_mutt
- mutt_422e
- SCS tractor with traler(s)
- Tractors by AlexP with trailer(s)
- and , finaly, articulated hays and logs trailers are back !!!!!All those are active on local roads and country roads !!!
This mod is compatible with all traffic mods, due the use of new SCS overrides systemFOR TRAFFIC MODDERS
Overrides is a SCS unoficial feature to break traffic mods incompatibility introduced by 1.30 version
It should allow easier modding of the game definitions in multi-mod environment. By 'data override' you can override only certain attributes in certain defs without the need for overwriting the whole file.
There are 3 override types:replace: replacing attributes (replaces all attributes)
add: adding attributes (adds given values for given attribute)
remove: removing attributes (removes given values for given attributes)
The overrides file named overrides.NAME.sii file sould be placed in def folder, and the NAME could be your mod unique name.
DO NOT use averrides.sii, will break compatibilities !!!!!
-
31. Mai, 21:07 UhrVersion 1.1
Tractors with trailers in traffic v1.1 by Todor Alin
New in v1.1:
- Reduced trailers numbers, limit displacement to solve colision bug (a bit unrealistic on tiny curves)
- Reduced overall spawn frecquency rates on day (tractors rush hours at night)
- Reduced spawn frecquency of harvesters.Features:
With this mod, you can have in traffic as slow moving vehicles:
- harvester
- cat_mutt
- mutt_422e
- SCS tractor with traler(s)
- Tractors by AlexP with trailer(s)
- and , finaly, articulated hays and logs trailers are back !!!!!All those are active on local roads and country roads !!!
This mod is compatible with all traffic mods, due the use of new SCS overrides systemFOR TRAFFIC MODDERS
Overrides is a SCS unoficial feature to break traffic mods incompatibility introduced by 1.30 version
It should allow easier modding of the game definitions in multi-mod environment. By 'data override' you can override only certain attributes in certain defs without the need for overwriting the whole file.
There are 3 override types:replace: replacing attributes (replaces all attributes)
add: adding attributes (adds given values for given attribute)
remove: removing attributes (removes given values for given attributes)
The overrides file named overrides.NAME.sii file sould be placed in def folder, and the NAME could be your mod unique name.
DO NOT use averrides.sii, will break compatibilities !!!!!
Example of overrides:
SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "..sii" where is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.
#
# NOTE: Overrides are applied in the order they are defined!data_override : override.traffic_lane.rail.tram
{
source: .override.traffic_lane.rail.tram
target: traffic_lane.rail.tram1
type: replace
}traffic_lane_data : .override.traffic_lane.rail.tram
{
traffic_rules[]: traffic_rule.road
}data_override : override.traffic_lane.rail.tram2
{
source: .override.traffic_lane.rail.tram2
target: traffic_lane.rail.tram
type: add
}traffic_lane_data : .override.traffic_lane.rail.tram2
{
speed_class: local_road
traffic_rules[]: traffic_rule.s_car_l
}data_override : override.traffic_lane.rail.tram3
{
source: .override.traffic_lane.rail.tram3
target: traffic_lane.rail.tram
type: remove
}
traffic_lane_data : .override.traffic_lane.rail.tram3
{
speed_class: local_road
traffic_rules[]: traffic_rule.road
}}
or, see the overrides files I provided ....
-
28. Mai, 23:14 UhrVersion 1.0
-
von mods80
vor mehr als 6 Jahre
-
von mods80
vor mehr als 6 Jahre
-
von SalzburgerStiegl
vor mehr als 6 Jahre
-
von SalzburgerStiegl
vor mehr als 6 Jahre
-
von SalzburgerStiegl
vor mehr als 6 Jahre
1 Kommentare
This Mod Works Great!! - Thank you.